# TRAVL: A Recipe for Making Video-Language Models Better Judges of Physics Implausibility

arXiv: https://arxiv.org/abs/2510.07550 · HTML: https://mlsanity.com/paper/2510.07550/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 54 references that are in the map.
- First posted on arXiv 8 Oct 2025.

## Builds on (most cited first, 30 of 39)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision](https://mlsanity.com/paper/2102.05918/) (2021)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [MMBench: Is Your Multi-modal Model an All-around Player?](https://mlsanity.com/paper/2307.06281/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [A Survey on LLM-as-a-Judge](https://mlsanity.com/paper/2411.15594/) (2024)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [LLaVA-Video: Video Instruction Tuning With Synthetic Data](https://mlsanity.com/paper/2410.02713/) (2024)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [From Generation to Judgment: Opportunities and Challenges of LLM-as-a-judge](https://mlsanity.com/paper/2411.16594/) (2024)
- [InternVideo: General Video Foundation Models via Generative and Discriminative Learning](https://mlsanity.com/paper/2212.03191/) (2022)
- [Pyramidal Flow Matching for Efficient Video Generative Modeling](https://mlsanity.com/paper/2410.05954/) (2024)
- [TempCompass: Do Video LLMs Really Understand Videos?](https://mlsanity.com/paper/2403.00476/) (2024)
- [Keeping Your Eye on the Ball: Trajectory Attention in Video Transformers](https://mlsanity.com/paper/2106.05392/) (2021)
- [Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation](https://mlsanity.com/paper/2410.05363/) (2024)
- [FLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editing](https://mlsanity.com/paper/2310.05922/) (2023)
- [Do generative video models understand physical principles?](https://mlsanity.com/paper/2501.09038/) (2025)
- [PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding](https://mlsanity.com/paper/2501.16411/) (2025)
- [VideoPhy-2: A Challenging Action-Centric Physical Commonsense Evaluation in Video Generation](https://mlsanity.com/paper/2503.06800/) (2025)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [LLM-SR: Scientific Equation Discovery via Programming with Large Language Models](https://mlsanity.com/paper/2404.18400/) (2024)
- [VideoJAM: Joint Appearance-Motion Representations for Enhanced Motion Generation in Video Models](https://mlsanity.com/paper/2502.02492/) (2025)
- [MotionBench: Benchmarking and Improving Fine-grained Video Motion Understanding for Vision Language Models](https://mlsanity.com/paper/2501.02955/) (2025)
- [Trajectory Attention for Fine-grained Video Motion Control](https://mlsanity.com/paper/2411.19324/) (2024)

## Built on by (most cited first, 18 of 18)

- [What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards](https://mlsanity.com/paper/2512.00425/) (2025)
- [PhyGround: Benchmarking Physical Reasoning in Generative World Models](https://mlsanity.com/paper/2605.10806/) (2026)
- [VOID: Video Object and Interaction Deletion](https://mlsanity.com/paper/2604.02296/) (2026)
- [RoboCurate: Harnessing Diversity with Action-Verified Neural Trajectory for Robot Learning](https://mlsanity.com/paper/2602.18742/) (2026)
- [VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction](https://mlsanity.com/paper/2602.13294/) (2026)
- [VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning](https://mlsanity.com/paper/2608.26105/) (2026)
- [MASS: Motion-Aware Spatial-Temporal Grounding for Physics Reasoning and Comprehension in Vision-Language Models](https://mlsanity.com/paper/2511.18373/) (2025)
- [Objects in Generated Videos Are Slower Than They Appear: Models Suffer Sub-Earth Gravity and Don't Know Galileo's Principle...for now](https://mlsanity.com/paper/2512.02016/) (2025)
- [GS-Agent: Creating 4D Physical Worlds With Generative Simulation](https://mlsanity.com/paper/2607.21522/) (2026)
- [GEOPHYS: The Geometry of Physical Plausibility](https://mlsanity.com/paper/2606.20707/) (2026)
- [PhysWeep: Does a Video Generator Realize the Physics You Ask For?](https://mlsanity.com/paper/2609.06207/) (2026)
- [3DSPA: A 3D Semantic Point Autoencoder for Evaluating Video Realism](https://mlsanity.com/paper/2602.20354/) (2026)
- [From Priors to Perception: Grounding Video-LLMs in Physical Reality](https://mlsanity.com/paper/2605.04515/) (2026)
- [PhysMRV: Physical Memory Retrieval and Verification for Physics Plausibility Reasoning](https://mlsanity.com/paper/2607.10190/) (2026)
- [FADE: From Passive Verification to Active Discovery in Counterfactual Video Understanding](https://mlsanity.com/paper/2608.10764/) (2026)
- [PhyProbe: Rethinking Physical Consistency Evaluation in Generated Videos](https://mlsanity.com/paper/2609.38377/) (2026)
- [PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction](https://mlsanity.com/paper/2610.17288/) (2026)
- [PhyMetric: Diagnosing Physical Plausibility in Text-to-Video Generation via Scene-Level QA](https://mlsanity.com/paper/2610.19823/) (2026)

## Abstract (arXiv)

Despite impressive visual fidelity, modern video generative models frequently produce sequences that violate intuitive physical laws, such as objects floating, teleporting, or morphing in ways that defy causality. While humans can easily detect such implausibilities, there remains no robust method for quantitatively assessing physical realism in video. In this work, we explore whether Video-Language Models (VLMs) can be trained to serve as reliable judges of physical plausibility. We find that existing VLMs struggle to identify physics violations, exposing fundamental limitations in their temporal and causal reasoning. To address this, we introduce TRAVL, a fine-tuning recipe that combines a balanced training dataset with a trajectory-aware attention module to improve motion encoding and discrimination in VLMs. To evaluate physical reasoning more rigorously, we propose ImplausiBench, a benchmark of 300 videos (150 real, 150 generated) that removes linguistic biases and isolates visual-temporal understanding. Performance is reported both with gold-standard human judgments and stricter LLM-as-judge metrics. Together, TRAVL and ImplausiBench offer a unified framework for probing and improving physical plausibility in multimodal models, shedding light on a challenging and underexplored aspect of visual-temporal understanding.
