# Dual Goal Representations

arXiv: https://arxiv.org/abs/2510.06714 · HTML: https://mlsanity.com/paper/2510.06714/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 44 of its 58 references that are in the map.
- First posted on arXiv 8 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 44)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Deep Variational Information Bottleneck](https://mlsanity.com/paper/1612.00410/) (2016)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Provably efficient RL with Rich Observations via Latent State Decoding](https://mlsanity.com/paper/1901.09018/) (2019)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Scalable methods for computing state similarity in deterministic Markov Decision Processes](https://mlsanity.com/paper/1911.09291/) (2019)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Learning One Representation to Optimize All Rewards](https://mlsanity.com/paper/2103.07945/) (2021)
- [Foundation Policies with Hilbert Representations](https://mlsanity.com/paper/2402.15567/) (2024)
- [The Laplacian in RL: Learning Representations with Efficient Approximations](https://mlsanity.com/paper/1810.04586/) (2018)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [Does Zero-Shot Reinforcement Learning Exist?](https://mlsanity.com/paper/2209.14935/) (2022)

## Built on by (most cited first, 16 of 16)

- [DeFlow: Decoupling Manifold Modeling and Value Maximization for Offline Policy Extraction](https://mlsanity.com/paper/2601.10471/) (2026)
- [Refining Compositional Diffusion for Reliable Long-Horizon Planning](https://mlsanity.com/paper/2605.03075/) (2026)
- [Unifying Goal-Conditioned RL and Unsupervised Skill Learning via Control-Maximization](https://mlsanity.com/paper/2605.06145/) (2026)
- [Abstraction for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2605.22711/) (2026)
- [Action-Sufficient Goal Representations](https://mlsanity.com/paper/2601.22496/) (2026)
- [Mollified Value Learning](https://mlsanity.com/paper/2602.23280/) (2026)
- [MSPR: Multi-scale Predictive Representations for Goal-conditioned Reinforcement Learning](https://mlsanity.com/paper/2605.09364/) (2026)
- [Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2605.20609/) (2026)
- [The Geometry of Empowerment](https://mlsanity.com/paper/2610.07796/) (2026)
- [Beyond Success Rates: Trainability and Extractability for Offline GCRL](https://mlsanity.com/paper/2602.05459/) (2026)
- [Exploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RL](https://mlsanity.com/paper/2605.26371/) (2026)
- [Dual Advantage Fields](https://mlsanity.com/paper/2606.04188/) (2026)
- [Direction-Conditioned Policies via Compositional Subgoal Scoring for Online Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2606.16515/) (2026)
- [Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?](https://mlsanity.com/paper/2609.39901/) (2026)
- [Direction-Conditioned Policies for Online Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2610.05087/) (2026)
- [Imagining Goals with Geometric Horizon Models for Policy Generalization](https://mlsanity.com/paper/2610.19129/) (2026)

## Abstract (arXiv)

In this work, we introduce dual goal representations for goal-conditioned reinforcement learning (GCRL). A dual goal representation characterizes a state by "the set of temporal distances from all other states"; in other words, it encodes a state through its relations to every other state, measured by temporal distance. This representation provides several appealing theoretical properties. First, it depends only on the intrinsic dynamics of the environment and is invariant to the original state representation. Second, it contains provably sufficient information to recover an optimal goal-reaching policy, while being able to filter out exogenous noise. Based on this concept, we develop a practical goal representation learning method that can be combined with any existing GCRL algorithm. Through diverse experiments on the OGBench task suite, we empirically show that dual goal representations consistently improve offline goal-reaching performance across 20 state- and pixel-based tasks.
