# LLMs as Policy-Agnostic Teammates: A Case Study in Human Proxy Design for Heterogeneous Agent Teams

arXiv: https://arxiv.org/abs/2510.06151 · HTML: https://mlsanity.com/paper/2510.06151/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 18 of its 35 references that are in the map.
- First posted on arXiv 7 Oct 2025.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies](https://mlsanity.com/paper/2208.10264/) (2022)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [RLHF Deciphered: A Critical Analysis of Reinforcement Learning from Human Feedback for LLMs](https://mlsanity.com/paper/2404.08555/) (2024)
- [Heterogeneous-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.09870/) (2023)
- [The Challenge of Using LLMs to Simulate Human Behavior: A Causal Inference Perspective](https://mlsanity.com/paper/2312.15524/) (2023)
- [Prosocial learning agents solve generalized Stag Hunts better than selfish ones](https://mlsanity.com/paper/1709.02865/) (2017)
- [Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization](https://mlsanity.com/paper/2103.04564/) (2021)
- [Towards Interactive Training of Non-Player Characters in Video Games](https://mlsanity.com/paper/1906.00535/) (2019)
- [Music Generation using Human-In-The-Loop Reinforcement Learning](https://mlsanity.com/paper/2501.15304/) (2025)

## Built on by (most cited first, 1 of 1)

- [Communication Enhances LLMs' Stability in Strategic Thinking](https://mlsanity.com/paper/2602.06081/) (2026)

## Abstract (arXiv)

A critical challenge in modelling Heterogeneous-Agent Teams is training agents to collaborate with teammates whose policies are inaccessible or non-stationary, such as humans. Traditional approaches rely on expensive human-in-the-loop data, which limits scalability. We propose using Large Language Models (LLMs) as policy-agnostic human proxies to generate synthetic data that mimics human decision-making. To evaluate this, we conduct three experiments in a grid-world capture game inspired by Stag Hunt, a game theory paradigm that balances risk and reward. In Experiment 1, we compare decisions from 30 human participants and 2 expert judges with outputs from LLaMA 3.1 and Mixtral 8x22B models. LLMs, prompted with game-state observations and reward structures, align more closely with experts than participants, demonstrating consistency in applying underlying decision criteria. Experiment 2 modifies prompts to induce risk-sensitive strategies (e.g. "be risk averse"). LLM outputs mirror human participants' variability, shifting between risk-averse and risk-seeking behaviours. Finally, Experiment 3 tests LLMs in a dynamic grid-world where the LLM agents generate movement actions. LLMs produce trajectories resembling human participants' paths. While LLMs cannot yet fully replicate human adaptability, their prompt-guided diversity offers a scalable foundation for simulating policy-agnostic teammates.
