# Controllable Audio-Visual Viewpoint Generation from 360deg Spatial Information

arXiv: https://arxiv.org/abs/2510.06060 · HTML: https://mlsanity.com/paper/2510.06060/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 22 of its 26 references that are in the map.
- First posted on arXiv 7 Oct 2025.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 22 of 22)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video Generation](https://mlsanity.com/paper/2212.09478/) (2022)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [JavisDiT: Joint Audio-Video Diffusion Transformer with Hierarchical Spatio-Temporal Prior Synchronization](https://mlsanity.com/paper/2503.23377/) (2025)
- [360DVD: Controllable Panorama Video Generation with 360-Degree Video Diffusion Model](https://mlsanity.com/paper/2401.06578/) (2024)
- [Gramian Multimodal Representation Learning and Alignment](https://mlsanity.com/paper/2412.11959/) (2024)
- [SyncFlow: Toward Temporally Aligned Joint Audio-Video Generation from Text](https://mlsanity.com/paper/2412.15220/) (2024)
- [TempSAL -- Uncovering Temporal Information for Deep Saliency Prediction](https://mlsanity.com/paper/2301.02315/) (2023)
- [SyncFusion: Multimodal Onset-synchronized Video-to-Audio Foley Synthesis](https://mlsanity.com/paper/2310.15247/) (2023)
- [A Simple but Strong Baseline for Sounding Video Generation: Effective Adaptation of Audio and Video Diffusion Models for Joint Generation](https://mlsanity.com/paper/2409.17550/) (2024)
- [A Versatile Diffusion Transformer with Mixture of Noise Levels for Audiovisual Generation](https://mlsanity.com/paper/2405.13762/) (2024)
- [OmniAudio: Generating Spatial Audio from 360-Degree Video](https://mlsanity.com/paper/2504.14906/) (2025)
- [FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment](https://mlsanity.com/paper/2412.15023/) (2024)
- [GazeFusion: Saliency-Guided Image Generation](https://mlsanity.com/paper/2407.04191/) (2024)
- [Bounding Box-Guided Diffusion for Synthesizing Industrial Images and Segmentation Map](https://mlsanity.com/paper/2505.03623/) (2025)

## Abstract (arXiv)

The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive 360-degree environments. This limitation restricts the creation of audio-visual experiences that are aware of off-camera events. To the best of our knowledge, this is the first work to introduce a framework for controllable audio-visual generation, addressing this unexplored gap. Specifically, we propose a diffusion model by introducing a set of powerful conditioning signals derived from the full 360-degree space: a panoramic saliency map to identify regions of interest, a bounding-box-aware signed distance map to define the target viewpoint, and a descriptive caption of the entire scene. By integrating these controls, our model generates spatially-aware viewpoint videos and audios that are coherently influenced by the broader, unseen environmental context, introducing a strong controllability that is essential for realistic and immersive audio-visual generation. We show audiovisual examples proving the effectiveness of our framework.
