# Teamwork: Collaborative Diffusion with Low-rank Coordination and Adaptation

arXiv: https://arxiv.org/abs/2510.05532 · HTML: https://mlsanity.com/paper/2510.05532/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Image generation, text-to-image and editing, one of 14 directions in Diffusion models.
- Builds on 32 of its 54 references that are in the map.
- First posted on arXiv 7 Oct 2025.

## Placed in

- Diffusion models / [Image generation, text-to-image and editing](https://mlsanity.com/diffusion/image-generation-text-to-image-and-editing/)

## Builds on (most cited first, 30 of 32)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Image Super-Resolution via Iterative Refinement](https://mlsanity.com/paper/2104.07636/) (2021)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [ABC: A Big CAD Model Dataset For Geometric Deep Learning](https://mlsanity.com/paper/1812.06216/) (2018)
- [LoRA Learns Less and Forgets Less](https://mlsanity.com/paper/2405.09673/) (2024)
- [Photorealistic Video Generation with Diffusion Models](https://mlsanity.com/paper/2312.06662/) (2023)
- [RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion models](https://mlsanity.com/paper/2405.00666/) (2024)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [Exploring Versatile Generative Language Model Via Parameter-Efficient Transfer Learning](https://mlsanity.com/paper/2004.03829/) (2020)
- [UNIT-DDPM: UNpaired Image Translation with Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2104.05358/) (2021)
- [Prodigy: An Expeditiously Adaptive Parameter-Free Learner](https://mlsanity.com/paper/2306.06101/) (2023)
- [Transparent Image Layer Diffusion using Latent Transparency](https://mlsanity.com/paper/2402.17113/) (2024)
- [LoRA vs Full Fine-tuning: An Illusion of Equivalence](https://mlsanity.com/paper/2410.21228/) (2024)
- [CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Rendering](https://mlsanity.com/paper/1808.08601/) (2018)
- [Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing](https://mlsanity.com/paper/2211.03017/) (2022)
- [From Pixels to Prose: A Large Dataset of Dense Image Captions](https://mlsanity.com/paper/2406.10328/) (2024)
- [ControlMat: A Controlled Generative Approach to Material Capture](https://mlsanity.com/paper/2309.01700/) (2023)

## Built on by (most cited first, 3 of 3)

- [V-RGBX: Video Editing with Accurate Controls over Intrinsic Properties](https://mlsanity.com/paper/2512.11799/) (2025)
- [Overpainting: Localized Context-aware Diffusion Image Editing](https://mlsanity.com/paper/2609.10811/) (2026)
- [GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures](https://mlsanity.com/paper/2512.09925/) (2025)

## Abstract (arXiv)

Large pretrained diffusion models can provide strong priors beneficial for many graphics applications. However, generative applications such as neural rendering and inverse methods such as SVBRDF estimation and intrinsic image decomposition require additional input or output channels. Current solutions for channel expansion are often application specific and these solutions can be difficult to adapt to different diffusion models or new tasks. This paper introduces Teamwork: a flexible and efficient unified solution for jointly increasing the number of input and output channels as well as adapting a pretrained diffusion model to new tasks. Teamwork achieves channel expansion without altering the pretrained diffusion model architecture by coordinating and adapting multiple instances of the base diffusion model (ie, teammates). We employ a novel variation of Low Rank-Adaptation (LoRA) to jointly address both adaptation and coordination between the different teammates. Furthermore Teamwork supports dynamic (de)activation of teammates. We demonstrate the flexibility and efficiency of Teamwork on a variety of generative and inverse graphics tasks such as inpainting, single image SVBRDF estimation, intrinsic decomposition, neural shading, and intrinsic image synthesis.
