# Human Action Recognition from Point Clouds over Time

arXiv: https://arxiv.org/abs/2510.05506 · HTML: https://mlsanity.com/paper/2510.05506/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 36 of its 47 references that are in the map.
- First posted on arXiv 7 Oct 2025.

## Builds on (most cited first, 30 of 36)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Multiscale Vision Transformers](https://mlsanity.com/paper/2104.11227/) (2021)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Point Transformer V3: Simpler, Faster, Stronger](https://mlsanity.com/paper/2312.10035/) (2023)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Point Transformer V2: Grouped Vector Attention and Partition-based Pooling](https://mlsanity.com/paper/2210.05666/) (2022)
- [Submanifold Sparse Convolutional Networks](https://mlsanity.com/paper/1706.01307/) (2017)
- [AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time](https://mlsanity.com/paper/2211.03375/) (2022)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [Focal Sparse Convolutional Networks for 3D Object Detection](https://mlsanity.com/paper/2204.12463/) (2022)
- [Look into Person: Self-supervised Structure-sensitive Learning and A New Benchmark for Human Parsing](https://mlsanity.com/paper/1703.05446/) (2017)
- [OctFormer: Octree-based Transformers for 3D Point Clouds](https://mlsanity.com/paper/2305.03045/) (2023)
- [PYSKL: Towards Good Practices for Skeleton Action Recognition](https://mlsanity.com/paper/2205.09443/) (2022)
- [PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequences](https://mlsanity.com/paper/2205.13713/) (2022)
- [PoseFix: Model-agnostic General Human Pose Refinement Network](https://mlsanity.com/paper/1812.03595/) (2018)

## Abstract (arXiv)

Recent research into human action recognition (HAR) has focused predominantly on skeletal action recognition and video-based methods. With the increasing availability of consumer-grade depth sensors and Lidar instruments, there is a growing opportunity to leverage dense 3D data for action recognition, to develop a third way. This paper presents a novel approach for recognizing actions from 3D videos by introducing a pipeline that segments human point clouds from the background of a scene, tracks individuals over time, and performs body part segmentation. The method supports point clouds from both depth sensors and monocular depth estimation. At the core of the proposed HAR framework is a novel backbone for 3D action recognition, which combines point-based techniques with sparse convolutional networks applied to voxel-mapped point cloud sequences. Experiments incorporate auxiliary point features including surface normals, color, infrared intensity, and body part parsing labels, to enhance recognition accuracy. Evaluation on the NTU RGB- D 120 dataset demonstrates that the method is competitive with existing skeletal action recognition algorithms. Moreover, combining both sensor-based and estimated depth inputs in an ensemble setup, this approach achieves 89.3% accuracy when different human subjects are considered for training and testing, outperforming previous point cloud action recognition methods.
