# Bloom: Designing for LLM-Augmented Behavior Change Interactions

arXiv: https://arxiv.org/abs/2510.05449 · HTML: https://mlsanity.com/paper/2510.05449/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Oct 2025.

## Built on by (most cited first, 3 of 3)

- [Can AI Chatbots Provide Coaching in Engineering? Beyond Information Processing Toward Mastery](https://mlsanity.com/paper/2601.03693/) (2026)
- [Althea: The Fact-Checking--Metalearning Tradeoff in AI-Assisted Verification](https://mlsanity.com/paper/2602.11161/) (2025)
- [From Momentary Emotion Inference to Sustained Emotion Support: Evaluating a Companion Agent in a Longitudinal Study](https://mlsanity.com/paper/2609.16344/) (2026)

## Abstract (arXiv)

Large language models (LLMs) offer novel opportunities to support health behavior change, yet existing work has narrowly focused on text-only interactions. Building on decades of HCI research on effective behavior change interactions, we present Bloom, an application for physical activity promotion that integrates an LLM-based health coaching chatbot with existing design strategies and UI elements. As part of Bloom's development, we conducted a redteaming evaluation and contribute a safety benchmark dataset. In a four-week randomized field study (N=54) comparing Bloom to a no-LLM control, we observed important shifts in psychological outcomes: participants in the LLM condition reported stronger beliefs that activity was beneficial, greater enjoyment, and more self-compassion. Both conditions significantly increased physical activity levels, doubling the proportion of participants meeting recommended weekly guidelines, though descriptively, we observed no advantage for the LLM condition in short-term physical activity levels. Instead, our findings suggest that LLMs may be more effective at shifting mindsets that precede longer-term behavior change.
