# Character Mixing for Video Generation

arXiv: https://arxiv.org/abs/2510.05093 · HTML: https://mlsanity.com/paper/2510.05093/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 29 references that are in the map.
- First posted on arXiv 6 Oct 2025.

## Builds on (most cited first, 26 of 26)

- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [Multi-Concept Customization of Text-to-Image Diffusion](https://mlsanity.com/paper/2212.04488/) (2022)
- [MUSIQ: Multi-scale Image Quality Transformer](https://mlsanity.com/paper/2108.05997/) (2021)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [OmniGen: Unified Image Generation](https://mlsanity.com/paper/2409.11340/) (2024)
- [DreamVideo: Composing Your Dream Videos with Customized Subject and Motion](https://mlsanity.com/paper/2312.04433/) (2023)
- [VideoBooth: Diffusion-based Video Generation with Image Prompts](https://mlsanity.com/paper/2312.00777/) (2023)
- [ID-Animator: Zero-Shot Identity-Preserving Human Video Generation](https://mlsanity.com/paper/2404.15275/) (2024)
- [DreamO: A Unified Framework for Image Customization](https://mlsanity.com/paper/2504.16915/) (2025)
- [CustomVideo: Customizing Text-to-Video Generation with Multiple Subjects](https://mlsanity.com/paper/2401.09962/) (2024)
- [SkyReels-A2: Compose Anything in Video Diffusion Transformers](https://mlsanity.com/paper/2504.02436/) (2025)
- [Goku: Flow Based Video Generative Foundation Models](https://mlsanity.com/paper/2502.04896/) (2025)
- [Multi-subject Open-set Personalization in Video Generation](https://mlsanity.com/paper/2501.06187/) (2025)
- [Magic-Me: Identity-Specific Video Customized Diffusion](https://mlsanity.com/paper/2402.09368/) (2024)
- [PersonalVideo: High ID-Fidelity Video Customization without Dynamic and Semantic Degradation](https://mlsanity.com/paper/2411.17048/) (2024)
- [Movie Weaver: Tuning-Free Multi-Concept Video Personalization with Anchored Prompts](https://mlsanity.com/paper/2502.07802/) (2025)

## Built on by (most cited first, 2 of 2)

- [First Frame Is the Place to Go for Video Content Customization](https://mlsanity.com/paper/2511.15700/) (2025)
- [Video Generation Models: A Survey of Post-Training and Alignment](https://mlsanity.com/paper/2610.00812/) (2026)

## Abstract (arXiv)

Imagine Mr. Bean stepping into Tom and Jerry--can we generate videos where characters interact naturally across different worlds? We study inter-character interaction in text-to-video generation, where the key challenge is to preserve each character's identity and behaviors while enabling coherent cross-context interaction. This is difficult because characters may never have coexisted and because mixing styles often causes style delusion, where realistic characters appear cartoonish or vice versa. We introduce a framework that tackles these issues with Cross-Character Embedding (CCE), which learns identity and behavioral logic across multimodal sources, and Cross-Character Augmentation (CCA), which enriches training with synthetic co-existence and mixed-style data. Together, these techniques allow natural interactions between previously uncoexistent characters without losing stylistic fidelity. Experiments on a curated benchmark of cartoons and live-action series with 10 characters show clear improvements in identity preservation, interaction quality, and robustness to style delusion, enabling new forms of generative storytelling.Additional results and videos are available on our project page: https://tingtingliao.github.io/mimix/.
