# GenQuest: An LLM-based Text Adventure Game for Language Learners

arXiv: https://arxiv.org/abs/2510.04498 · HTML: https://mlsanity.com/paper/2510.04498/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 44 references that are in the map.
- First posted on arXiv 6 Oct 2025.

## Builds on (most cited first, 11 of 11)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Implicit Representations of Meaning in Neural Language Models](https://mlsanity.com/paper/2106.00737/) (2021)
- [Learning to Speak and Act in a Fantasy Text Adventure Game](https://mlsanity.com/paper/1903.03094/) (2019)
- [Increasing Generality in Machine Learning through Procedural Content Generation](https://mlsanity.com/paper/1911.13071/) (2019)
- [Bringing Stories Alive: Generating Interactive Fiction Worlds](https://mlsanity.com/paper/2001.10161/) (2020)
- [Interactive Language Learning by Question Answering](https://mlsanity.com/paper/1908.10909/) (2019)
- [Toward Automated Quest Generation in Text-Adventure Games](https://mlsanity.com/paper/1909.06283/) (2019)
- [Generating Interactive Worlds with Text](https://mlsanity.com/paper/1911.09194/) (2019)
- [Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text](https://mlsanity.com/paper/1811.04319/) (2018)

## Abstract (arXiv)

GenQuest is a generative text adventure game that leverages Large Language Models (LLMs) to facilitate second language learning through immersive, interactive storytelling. The system engages English as a Foreign Language (EFL) learners in a collaborative "choose-your-own-adventure" style narrative, dynamically generated in response to learner choices. Game mechanics such as branching decision points and story milestones are incorporated to maintain narrative coherence while allowing learner-driven plot development. Key pedagogical features include content generation tailored to each learner's proficiency level, and a vocabulary assistant that provides in-context explanations of learner-queried text strings, ranging from words and phrases to sentences. Findings from a pilot study with university EFL students in China indicate promising vocabulary gains and positive user perceptions. Also discussed are suggestions from participants regarding the narrative length and quality, and the request for multi-modal content such as illustrations.
