# What Can You Do When You Have Zero Rewards During RL?

arXiv: https://arxiv.org/abs/2510.03971 · HTML: https://mlsanity.com/paper/2510.03971/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 18 of its 25 references that are in the map.
- First posted on arXiv 4 Oct 2025.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Understanding R1-Zero-Like Training: A Critical Perspective](https://mlsanity.com/paper/2503.20783/) (2025)
- [Does Reinforcement Learning Really Incentivize Reasoning Capacity in LLMs Beyond the Base Model?](https://mlsanity.com/paper/2504.13837/) (2025)
- [Cognitive Behaviors that Enable Self-Improving Reasoners, or, Four Habits of Highly Effective STaRs](https://mlsanity.com/paper/2503.01307/) (2025)
- [Rewarding Progress: Scaling Automated Process Verifiers for LLM Reasoning](https://mlsanity.com/paper/2410.08146/) (2024)
- [Agent Q: Advanced Reasoning and Learning for Autonomous AI Agents](https://mlsanity.com/paper/2408.07199/) (2024)
- [The pitfalls of next-token prediction](https://mlsanity.com/paper/2403.06963/) (2024)
- [REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewards](https://mlsanity.com/paper/2505.24760/) (2025)
- [Optimizing Test-Time Compute via Meta Reinforcement Fine-Tuning](https://mlsanity.com/paper/2503.07572/) (2025)
- [Self-Evolving Curriculum for LLM Reasoning](https://mlsanity.com/paper/2505.14970/) (2025)
- [Inference-Aware Fine-Tuning for Best-of-N Sampling in Large Language Models](https://mlsanity.com/paper/2412.15287/) (2024)
- [Self-playing Adversarial Language Game Enhances LLM Reasoning](https://mlsanity.com/paper/2404.10642/) (2024)
- [e3: Learning to Explore Enables Extrapolation of Test-Time Compute for LLMs](https://mlsanity.com/paper/2506.09026/) (2025)
- [Exploring the Limit of Outcome Reward for Learning Mathematical Reasoning](https://mlsanity.com/paper/2502.06781/) (2025)
- [Self-Questioning Language Models](https://mlsanity.com/paper/2508.03682/) (2025)
- [Improving Rationality in the Reasoning Process of Language Models through Self-playing Game](https://mlsanity.com/paper/2506.22920/) (2025)

## Built on by (most cited first, 7 of 7)

- [Scaling Self-Play with Self-Guidance](https://mlsanity.com/paper/2604.20209/) (2026)
- [Learning, Fast and Slow: Towards LLMs That Adapt Continually](https://mlsanity.com/paper/2605.12484/) (2026)
- [Learning to Reason with Curriculum I: Provable Benefits of Autocurriculum](https://mlsanity.com/paper/2603.18325/) (2026)
- [Skip-Connected Policy Optimization for Implicit Advantage](https://mlsanity.com/paper/2604.08690/) (2026)
- [Teaching the Way, Not the Answer: Privileged Tutoring Distillation for Multimodal Policy Optimization](https://mlsanity.com/paper/2606.07000/) (2026)
- [Leveraging Instruction Tuning and Merging for Reasoning Model Adaptation](https://mlsanity.com/paper/2607.14895/) (2026)
- [The Chase Is the Curriculum, the Capture Anchors the Credit: Pursuit-Evasion Self-Play for Zero-Data LLM Reasoning](https://mlsanity.com/paper/2608.21871/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) with outcome-based rewards has proven effective for improving large language models (LLMs) on complex reasoning tasks. However, its success often depends on the base model occasionally sampling correct solutions. When no correct solutions are sampled, training encounters a zero-reward barrier where learning stalls due to zero gradients. We study this scenario through the graph search task introduced in Bachmann et al. (2024) and evaluate recent methods that incorporate desirable components such as dense rewards, diversity incentives, and improved credit assignment. Our experiments show that none of these approaches overcome the zero-reward barrier if the base model never produces a correct answer. In contrast, we find that a simple data-centric intervention of adding easier samples to the training set enables the model to eventually solve the original hard task despite starting from zero reward. Importantly, this succeeds without modifying the RL algorithm itself. Because official implementations of several baselines were unavailable, we developed our own, which allowed us to conduct a detailed analysis of their failure modes. We release these implementations to support further research at: https://github.com/rl4reasoning/rl-baselines
