# Studying the Korean Word-Chain Game with RLVR: Mitigating Reward Conflicts via Curriculum Learning

arXiv: https://arxiv.org/abs/2510.03394 · HTML: https://mlsanity.com/paper/2510.03394/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 11 of its 17 references that are in the map.
- First posted on arXiv 3 Oct 2025.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)

## Builds on (most cited first, 11 of 11)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [Logic-RL: Unleashing LLM Reasoning with Rule-Based Reinforcement Learning](https://mlsanity.com/paper/2502.14768/) (2025)
- [Curriculum Learning: A Survey](https://mlsanity.com/paper/2101.10382/) (2021)
- [A Survey of Multi-Objective Sequential Decision-Making](https://mlsanity.com/paper/1402.0590/) (2014)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewards](https://mlsanity.com/paper/2505.24760/) (2025)
- [Enigmata: Scaling Logical Reasoning in Large Language Models with Synthetic Verifiable Puzzles](https://mlsanity.com/paper/2505.19914/) (2025)
- [VCRL: Variance-based Curriculum Reinforcement Learning for Large Language Models](https://mlsanity.com/paper/2509.19803/) (2025)
- [Curriculum Reinforcement Learning for Complex Reward Functions](https://mlsanity.com/paper/2410.16790/) (2024)

## Abstract (arXiv)

Reinforcement learning with verifiable rewards (RLVR) is a promising approach for training large language models (LLMs) with stronger reasoning abilities. It has also been applied to a variety of logic puzzles. In this work, we study the Korean word-chain game using RLVR. We show that rule-derived rewards can naturally conflict, and demonstrate through experiments that a curriculum-learning scheme mitigates these conflicts. Our findings motivate further studies of puzzle tasks in diverse languages.
