# To Distill or Decide? Understanding the Algorithmic Trade-off in Partially Observable Reinforcement Learning

arXiv: https://arxiv.org/abs/2510.03207 · HTML: https://mlsanity.com/paper/2510.03207/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 66 of its 84 references that are in the map.
- First posted on arXiv 3 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 66)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [CLIPort: What and Where Pathways for Robotic Manipulation](https://mlsanity.com/paper/2109.12098/) (2021)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning by Cheating](https://mlsanity.com/paper/1912.12294/) (2019)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [DART: Noise Injection for Robust Imitation Learning](https://mlsanity.com/paper/1703.09327/) (2017)
- [Provably efficient RL with Rich Observations via Latent State Decoding](https://mlsanity.com/paper/1901.09018/) (2019)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Reinforcement and Imitation Learning via Interactive No-Regret Learning](https://mlsanity.com/paper/1406.5979/) (2014)
- [Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning](https://mlsanity.com/paper/1911.05815/) (2019)
- [When Is Partially Observable Reinforcement Learning Not Scary?](https://mlsanity.com/paper/2204.08967/) (2022)
- [Toward the Fundamental Limits of Imitation Learning](https://mlsanity.com/paper/2009.05990/) (2020)
- [Deeply AggreVaTeD: Differentiable Imitation Learning for Sequential Prediction](https://mlsanity.com/paper/1703.01030/) (2017)
- [Process Reward Models for LLM Agents: Practical Framework and Directions](https://mlsanity.com/paper/2502.10325/) (2025)
- [Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning](https://mlsanity.com/paper/2407.15007/) (2024)
- [On Oracle-Efficient PAC RL with Rich Observations](https://mlsanity.com/paper/1803.00606/) (2018)
- [RL for Latent MDPs: Regret Guarantees and a Lower Bound](https://mlsanity.com/paper/2102.04939/) (2021)
- [Sample-Efficient Reinforcement Learning of Undercomplete POMDPs](https://mlsanity.com/paper/2006.12484/) (2020)
- [Transfer from Simulation to Real World through Learning Deep Inverse Dynamics Model](https://mlsanity.com/paper/1610.03518/) (2016)
- [Efficient Reinforcement Learning in Block MDPs: A Model-free Representation Learning Approach](https://mlsanity.com/paper/2202.00063/) (2022)
- [Learning to Search Better Than Your Teacher](https://mlsanity.com/paper/1502.02206/) (2015)

## Built on by (most cited first, 3 of 3)

- [Gained in Translation: Privileged Pairwise Judges Enhance Multilingual Reasoning](https://mlsanity.com/paper/2601.18722/) (2026)
- [When Does Online Imitation Learning Help in LLM Post-Training? The Role of (Non-)Realizability Beyond Horizon](https://mlsanity.com/paper/2606.30445/) (2026)
- [Squint: Fast Visual Reinforcement Learning for Sim-to-Real Robotics](https://mlsanity.com/paper/2602.21203/) (2026)

## Abstract (arXiv)

Partial observability is a notorious challenge in reinforcement learning (RL), due to the need to learn complex, history-dependent policies. Recent empirical successes have used privileged expert distillation--which leverages availability of latent state information during training (e.g., from a simulator) to learn and imitate the optimal latent, Markovian policy--to disentangle the task of "learning to see" from "learning to act". While expert distillation is more computationally efficient than RL without latent state information, it also has well-documented failure modes. In this paper--through a simple but instructive theoretical model called the perturbed Block MDP, and controlled experiments on challenging simulated locomotion tasks--we investigate the algorithmic trade-off between privileged expert distillation and standard RL without privileged information. Our main findings are: (1) The trade-off empirically hinges on the stochasticity of the latent dynamics, as theoretically predicted by contrasting approximate decodability with belief contraction in the perturbed Block MDP; and (2) The optimal latent policy is not always the best latent policy to distill. Our results suggest new guidelines for effectively exploiting privileged information, potentially advancing the efficiency of policy learning across many practical partially observable domains.
