# Comparative Analysis of Parameterized Action Actor-Critic Reinforcement Learning Algorithms for Web Search Match Plan Generation

arXiv: https://arxiv.org/abs/2510.03064 · HTML: https://mlsanity.com/paper/2510.03064/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 19 references that are in the map.
- First posted on arXiv 3 Oct 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 9 of 9)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [A Theoretical Analysis of Deep Q-Learning](https://mlsanity.com/paper/1901.00137/) (2019)
- [Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Critics](https://mlsanity.com/paper/2005.04269/) (2020)
- [Multi-Pass Q-Networks for Deep Reinforcement Learning with Parameterised Action Spaces](https://mlsanity.com/paper/1905.04388/) (2019)
- [Greedy Actor-Critic: A New Conditional Cross-Entropy Method for Policy Improvement](https://mlsanity.com/paper/1810.09103/) (2018)
- [Optimizing Query Evaluations using Reinforcement Learning for Web Search](https://mlsanity.com/paper/1804.04410/) (2018)

## Built on by (most cited first, 1 of 1)

- [Comparative Study of Multi-Agent Actor-Critic Algorithms in Parameterized Action Reinforcement Learning](https://mlsanity.com/paper/2607.19117/) (2026)

## Abstract (arXiv)

This study evaluates the performance of Soft Actor Critic (SAC), Greedy Actor Critic (GAC), and Truncated Quantile Critics (TQC) in high-dimensional decision-making tasks using fully observable environments. The focus is on parametrized action (PA) spaces, eliminating the need for recurrent networks, with benchmarks Platform-v0 and Goal-v0 testing discrete actions linked to continuous action-parameter spaces. Hyperparameter optimization was performed with Microsoft NNI, ensuring reproducibility by modifying the codebase for GAC and TQC. Results show that Parameterized Action Greedy Actor-Critic (PAGAC) outperformed other algorithms, achieving the fastest training times and highest returns across benchmarks, completing 5,000 episodes in 41:24 for the Platform game and 24:04 for the Robot Soccer Goal game. Its speed and stability provide clear advantages in complex action spaces. Compared to PASAC and PATQC, PAGAC demonstrated superior efficiency and reliability, making it ideal for tasks requiring rapid convergence and robust performance. Future work could explore hybrid strategies combining entropy-regularization with truncation-based methods to enhance stability and expand investigations into generalizability.
