# Synthetic Dialogue Generation for Interactive Conversational Elicitation & Recommendation (ICER)

arXiv: https://arxiv.org/abs/2510.02331 · HTML: https://mlsanity.com/paper/2510.02331/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 37 references that are in the map.
- First posted on arXiv 26 Sep 2025.

## Builds on (most cited first, 20 of 20)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Prefix-Tuning: Optimizing Continuous Prompts for Generation](https://mlsanity.com/paper/2101.00190/) (2021)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Axiomatic Attribution for Deep Networks](https://mlsanity.com/paper/1703.01365/) (2017)
- [Interpretability Beyond Feature Attribution: Quantitative Testing with Concept Activation Vectors (TCAV)](https://mlsanity.com/paper/1711.11279/) (2017)
- [Towards Scalable Multi-domain Conversational Agents: The Schema-Guided Dialogue Dataset](https://mlsanity.com/paper/1909.05855/) (2019)
- [Towards Topic-Guided Conversational Recommender System](https://mlsanity.com/paper/2010.04125/) (2020)
- [The Challenge of Using LLMs to Simulate Human Behavior: A Causal Inference Perspective](https://mlsanity.com/paper/2312.15524/) (2023)
- [Dialog Inpainting: Turning Documents into Dialogs](https://mlsanity.com/paper/2205.09073/) (2022)
- [Evaluating Prerequisite Qualities for Learning End-to-End Dialog Systems](https://mlsanity.com/paper/1511.06931/) (2015)
- [On Interpretation and Measurement of Soft Attributes for Recommendation](https://mlsanity.com/paper/2105.09179/) (2021)
- [Demystifying Embedding Spaces using Large Language Models](https://mlsanity.com/paper/2310.04475/) (2023)
- [Gradient-based Optimization for Bayesian Preference Elicitation](https://mlsanity.com/paper/1911.09153/) (2019)
- [UserSimCRS: A User Simulation Toolkit for Evaluating Conversational Recommender Systems](https://mlsanity.com/paper/2301.05544/) (2023)
- [Talk the Walk: Synthetic Data Generation for Conversational Music Recommendation](https://mlsanity.com/paper/2301.11489/) (2023)
- [Evaluation of Synthetic Datasets for Conversational Recommender Systems](https://mlsanity.com/paper/2212.08167/) (2022)
- [Preference Elicitation with Soft Attributes in Interactive Recommendation](https://mlsanity.com/paper/2311.02085/) (2023)

## Built on by (most cited first, 1 of 1)

- [Context Engineering 2.0: The Context of Context Engineering](https://mlsanity.com/paper/2510.26493/) (2025)

## Abstract (arXiv)

While language models (LMs) offer great potential for conversational recommender systems (CRSs), the paucity of public CRS data makes fine-tuning LMs for CRSs challenging. In response, LMs as user simulators qua data generators can be used to train LM-based CRSs, but often lack behavioral consistency, generating utterance sequences inconsistent with those of any real user. To address this, we develop a methodology for generating natural dialogues that are consistent with a user's underlying state using behavior simulators together with LM-prompting. We illustrate our approach by generating a large, open-source CRS data set with both preference elicitation and example critiquing. Rater evaluation on some of these dialogues shows them to exhibit considerable consistency, factuality and naturalness.
