# Clink! Chop! Thud! -- Learning Object Sounds from Real-World Interactions

arXiv: https://arxiv.org/abs/2510.02313 · HTML: https://mlsanity.com/paper/2510.02313/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 41 references that are in the map.
- First posted on arXiv 2 Oct 2025.

## Builds on (most cited first, 30 of 31)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [AST: Audio Spectrogram Transformer](https://mlsanity.com/paper/2104.01778/) (2021)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [LanguageBind: Extending Video-Language Pretraining to N-modality by Language-based Semantic Alignment](https://mlsanity.com/paper/2310.01852/) (2023)
- [Scaling Open-Vocabulary Object Detection](https://mlsanity.com/paper/2306.09683/) (2023)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [The EPIC-KITCHENS Dataset: Collection, Challenges and Baselines](https://mlsanity.com/paper/2005.00343/) (2020)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos](https://mlsanity.com/paper/2206.07764/) (2022)
- [Meta-Transformer: A Unified Framework for Multimodal Learning](https://mlsanity.com/paper/2307.10802/) (2023)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [A Closer Look at Weakly-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2209.09634/) (2022)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [Self-supervised Moving Vehicle Tracking with Stereo Sound](https://mlsanity.com/paper/1910.11760/) (2019)
- [SPOT: Self-Training with Patch-Order Permutation for Object-Centric Learning with Autoregressive Transformers](https://mlsanity.com/paper/2312.00648/) (2023)
- [Sound Source Localization is All about Cross-Modal Alignment](https://mlsanity.com/paper/2309.10724/) (2023)
- [Learning Object Permanence from Video](https://mlsanity.com/paper/2003.10469/) (2020)
- [Semantic Object Prediction and Spatial Sound Super-Resolution with Binaural Sounds](https://mlsanity.com/paper/2003.04210/) (2020)
- [How can objects help action recognition?](https://mlsanity.com/paper/2306.11726/) (2023)
- [Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos](https://mlsanity.com/paper/2406.09272/) (2024)
- [AdaFocusV3: On Unified Spatial-temporal Dynamic Video Recognition](https://mlsanity.com/paper/2209.13465/) (2022)
- [Separating the "Chirp" from the "Chat": Self-supervised Visual Grounding of Sound and Language](https://mlsanity.com/paper/2406.05629/) (2024)
- [SoundingActions: Learning How Actions Sound from Narrated Egocentric Videos](https://mlsanity.com/paper/2404.05206/) (2024)
- [Sound and Visual Representation Learning with Multiple Pretraining Tasks](https://mlsanity.com/paper/2201.01046/) (2022)

## Abstract (arXiv)

Can a model distinguish between the sound of a spoon hitting a hardwood floor versus a carpeted one? Everyday object interactions produce sounds unique to the objects involved. We introduce the sounding object detection task to evaluate a model's ability to link these sounds to the objects directly involved. Inspired by human perception, our multimodal object-aware framework learns from in-the-wild egocentric videos. To encourage an object-centric approach, we first develop an automatic pipeline to compute segmentation masks of the objects involved to guide the model's focus during training towards the most informative regions of the interaction. A slot attention visual encoder is used to further enforce an object prior. We demonstrate state of the art performance on our new task along with existing multimodal action understanding tasks.
