# Drawing Conclusions from Draws: Rethinking Preference Semantics in Arena-Style LLM Evaluation

arXiv: https://arxiv.org/abs/2510.02306 · HTML: https://mlsanity.com/paper/2510.02306/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 5 of its 21 references that are in the map.
- First posted on arXiv 2 Oct 2025.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 5 of 5)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Judging the Judges: A Systematic Study of Position Bias in LLM-as-a-Judge](https://mlsanity.com/paper/2406.07791/) (2024)
- [LiveBench: A Challenging, Contamination-Limited LLM Benchmark](https://mlsanity.com/paper/2406.19314/) (2024)
- [Search Arena: Analyzing Search-Augmented LLMs](https://mlsanity.com/paper/2506.05334/) (2025)
- [Evaluating LLM Metrics Through Real-World Capabilities](https://mlsanity.com/paper/2505.08253/) (2025)

## Built on by (most cited first, 1 of 1)

- [Who Defines "Best"? Towards Interactive, User-Defined Evaluation of LLM Leaderboards](https://mlsanity.com/paper/2604.21769/) (2026)

## Abstract (arXiv)

In arena-style evaluation of large language models (LLMs), two LLMs respond to a user query, and the user chooses the winning response or deems the "battle" a draw, resulting in an adjustment to the ratings of both models. The prevailing approach for modeling these rating dynamics is to view battles as two-player game matches, as in chess, and apply the Elo rating system and its derivatives. In this paper, we critically examine this paradigm. Specifically, we question whether a draw genuinely means that the two models are equal and hence whether their ratings should be equalized. Instead, we conjecture that draws are more indicative of query difficulty: if the query is too easy, then both models are more likely to succeed equally. On three real-world arena datasets, we show that ignoring rating updates for draws yields a 1-3% relative increase in battle outcome prediction accuracy (which includes draws) for all four rating systems studied. Further analyses suggest that draws occur more for queries rated as very easy and those as highly objective, with risk ratios of 1.37 and 1.35, respectively. We recommend future rating systems to reconsider existing draw semantics and to account for query properties in rating updates.
