# Interactive Training: Feedback-Driven Neural Network Optimization

arXiv: https://arxiv.org/abs/2510.02297 · HTML: https://mlsanity.com/paper/2510.02297/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 22 references that are in the map.
- First posted on arXiv 2 Oct 2025.

## Builds on (most cited first, 11 of 11)

- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Pointer Sentinel Mixture Models](https://mlsanity.com/paper/1609.07843/) (2016)
- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Efficient Online Data Mixing For Language Model Pre-Training](https://mlsanity.com/paper/2312.02406/) (2023)
- [Organize the Web: Constructing Domains Enhances Pre-Training Data Curation](https://mlsanity.com/paper/2502.10341/) (2025)
- [Interactive Debugging and Steering of Multi-Agent AI Systems](https://mlsanity.com/paper/2503.02068/) (2025)
- [Spike No More: Stabilizing the Pre-training of Large Language Models](https://mlsanity.com/paper/2312.16903/) (2023)
- [Learning an Adaptive Learning Rate Schedule](https://mlsanity.com/paper/1909.09712/) (2019)
- [NeuralOS: Towards Simulating Operating Systems via Neural Generative Models](https://mlsanity.com/paper/2507.08800/) (2025)
- [Latent State Models of Training Dynamics](https://mlsanity.com/paper/2308.09543/) (2023)

## Built on by (most cited first, 1 of 1)

- [Interactive Training 2: Auditable Control Plane for Live Model Training](https://mlsanity.com/paper/2607.18314/) (2026)

## Abstract (arXiv)

Traditional neural network training typically follows fixed, predefined optimization recipes, lacking the flexibility to dynamically respond to instabilities or emerging training issues. In this paper, we introduce Interactive Training, an open-source framework that enables real-time, feedback-driven intervention during neural network training by human experts or automated AI agents. At its core, Interactive Training uses a control server to mediate communication between users or agents and the ongoing training process, allowing users to dynamically adjust optimizer hyperparameters, training data, and model checkpoints. Through three case studies, we demonstrate that Interactive Training achieves superior training stability, reduced sensitivity to initial hyperparameters, and improved adaptability to evolving user needs, paving the way toward a future training paradigm where AI agents autonomously monitor training logs, proactively resolve instabilities, and optimize training dynamics.
