# Self-Forcing++: Towards Minute-Scale High-Quality Video Generation

arXiv: https://arxiv.org/abs/2510.02283 · HTML: https://mlsanity.com/paper/2510.02283/

## Key facts

- Cited by 192 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 65 of its 68 references that are in the map.
- First posted on arXiv 2 Oct 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 65)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Efficient Streaming Language Models with Attention Sinks](https://mlsanity.com/paper/2309.17453/) (2023)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2304.05977/) (2023)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2305.01569/) (2023)
- [Human Preference Score v2: A Solid Benchmark for Evaluating Human Preferences of Text-to-Image Synthesis](https://mlsanity.com/paper/2306.09341/) (2023)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Extending Context Window of Large Language Models via Positional Interpolation](https://mlsanity.com/paper/2306.15595/) (2023)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Flow-GRPO: Training Flow Matching Models via Online RL](https://mlsanity.com/paper/2505.05470/) (2025)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [YaRN: Efficient Context Window Extension of Large Language Models](https://mlsanity.com/paper/2309.00071/) (2023)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)

## Built on by (most cited first, 30 of 192)

- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos](https://mlsanity.com/paper/2602.06949/) (2026)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [RELIC: Interactive Video World Model with Long-Horizon Memory](https://mlsanity.com/paper/2512.04040/) (2025)
- [Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout](https://mlsanity.com/paper/2511.20649/) (2025)
- [Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation](https://mlsanity.com/paper/2512.04678/) (2025)
- [Deep Forcing: Training-Free Long Video Generation with Deep Sink and Participative Compression](https://mlsanity.com/paper/2512.05081/) (2025)
- [Stable Video Infinity: Infinite-Length Video Generation with Error Recycling](https://mlsanity.com/paper/2510.09212/) (2025)
- [Helios: Real Real-Time Long Video Generation Model](https://mlsanity.com/paper/2603.04379/) (2026)
- [Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model](https://mlsanity.com/paper/2511.23429/) (2025)
- [Context Forcing: Consistent Autoregressive Video Generation with Long Context](https://mlsanity.com/paper/2602.06028/) (2026)
- [Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation](https://mlsanity.com/paper/2605.15141/) (2026)
- [End-to-End Training for Autoregressive Video Diffusion via Self-Resampling](https://mlsanity.com/paper/2512.15702/) (2025)
- [Solaris: Building a Multiplayer Video World Model in Minecraft](https://mlsanity.com/paper/2602.22208/) (2026)
- [VideoSSM: Autoregressive Long Video Generation with Hybrid State-Space Memory](https://mlsanity.com/paper/2512.04519/) (2025)
- [LoL: Longer than Longer, Scaling Video Generation to Hour](https://mlsanity.com/paper/2601.16914/) (2026)
- [Rolling Sink: Bridging Limited-Horizon Training and Open-Ended Testing in Autoregressive Video Diffusion](https://mlsanity.com/paper/2602.07775/) (2026)
- [Transition Matching Distillation for Fast Video Generation](https://mlsanity.com/paper/2601.09881/) (2026)
- [LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation](https://mlsanity.com/paper/2605.18739/) (2026)
- [ABot-M0.5: Unified Mobility-and-Manipulation World Action Model](https://mlsanity.com/paper/2607.00678/) (2026)
- [LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models](https://mlsanity.com/paper/2603.07145/) (2026)
- [ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling](https://mlsanity.com/paper/2603.25746/) (2026)
- [MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens](https://mlsanity.com/paper/2603.12513/) (2026)
- [StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars](https://mlsanity.com/paper/2512.22065/) (2025)
- [VideoMemory: Toward Consistent Video Generation via Memory Integration](https://mlsanity.com/paper/2601.03655/) (2026)
- [Flow caching for autoregressive video generation](https://mlsanity.com/paper/2602.10825/) (2026)
- [Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation](https://mlsanity.com/paper/2603.21366/) (2026)
- [WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World](https://mlsanity.com/paper/2512.10958/) (2025)
- [Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation](https://mlsanity.com/paper/2512.18741/) (2025)

## Abstract (arXiv)

Diffusion models have revolutionized image and video generation, achieving unprecedented visual quality. However, their reliance on transformer architectures incurs prohibitively high computational costs, particularly when extending generation to long videos. Recent work has explored autoregressive formulations for long video generation, typically by distilling from short-horizon bidirectional teachers. Nevertheless, given that teacher models cannot synthesize long videos, the extrapolation of student models beyond their training horizon often leads to pronounced quality degradation, arising from the compounding of errors within the continuous latent space. In this paper, we propose a simple yet effective approach to mitigate quality degradation in long-horizon video generation without requiring supervision from long-video teachers or retraining on long video datasets. Our approach centers on exploiting the rich knowledge of teacher models to provide guidance for the student model through sampled segments drawn from self-generated long videos. Our method maintains temporal consistency while scaling video length by up to 20x beyond teacher's capability, avoiding common issues such as over-exposure and error-accumulation without recomputing overlapping frames like previous methods. When scaling up the computation, our method shows the capability of generating videos up to 4 minutes and 15 seconds, equivalent to 99.9% of the maximum span supported by our base model's position embedding and more than 50x longer than that of our baseline model. Experiments on standard benchmarks and our proposed improved benchmark demonstrate that our approach substantially outperforms baseline methods in both fidelity and consistency. Our long-horizon videos demo can be found at https://self-forcing-plus-plus.github.io/
