# Paving the Way Towards Kinematic Assessment Using Monocular Video: A Preclinical Benchmark of State-of-the-Art Deep-Learning-Based 3D Human Pose Estimators Against Inertial Sensors in Daily Living Activities

arXiv: https://arxiv.org/abs/2510.02264 · HTML: https://mlsanity.com/paper/2510.02264/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 29 of its 69 references that are in the map.
- First posted on arXiv 2 Oct 2025.

## Builds on (most cited first, 29 of 29)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [CSPNet: A New Backbone that can Enhance Learning Capability of CNN](https://mlsanity.com/paper/1911.11929/) (2019)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [Temporal Convolutional Networks: A Unified Approach to Action Segmentation](https://mlsanity.com/paper/1608.08242/) (2016)
- [RTMDet: An Empirical Study of Designing Real-Time Object Detectors](https://mlsanity.com/paper/2212.07784/) (2022)
- [RTMPose: Real-Time Multi-Person Pose Estimation based on MMPose](https://mlsanity.com/paper/2303.07399/) (2023)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimation](https://mlsanity.com/paper/2004.03686/) (2020)
- [DeeperCut: A Deeper, Stronger, and Faster Multi-Person Pose Estimation Model](https://mlsanity.com/paper/1605.03170/) (2016)
- [MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Network](https://mlsanity.com/paper/2310.16288/) (2023)
- [Monocular Human Pose Estimation: A Survey of Deep Learning-based Methods](https://mlsanity.com/paper/2006.01423/) (2020)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimation](https://mlsanity.com/paper/2407.08634/) (2024)
- [Markerless human pose estimation for biomedical applications: a survey](https://mlsanity.com/paper/2308.00519/) (2023)
- [Multimodal video and IMU kinematic dataset on daily life activities using affordable devices (VIDIMU)](https://mlsanity.com/paper/2303.16150/) (2023)
- [AGFormer: Efficient Graph Representation with Anchor-Graph Transformer](https://mlsanity.com/paper/2305.07521/) (2023)
- [Human Body Pose Estimation for Gait Identification: A Comprehensive Survey of Datasets and Models](https://mlsanity.com/paper/2305.13765/) (2023)
- [Learning to Estimate Pose by Watching Videos](https://mlsanity.com/paper/1704.04081/) (2017)
- [3D Human Pose Estimation with Occlusions: Introducing BlendMimic3D Dataset and GCN Refinement](https://mlsanity.com/paper/2404.16136/) (2024)
- [Hybrid 3D Human Pose Estimation with Monocular Video and Sparse IMUs](https://mlsanity.com/paper/2404.17837/) (2024)
- [BLAPose: Enhancing 3D Human Pose Estimation with Bone Length Adjustment](https://mlsanity.com/paper/2410.20731/) (2024)

## Abstract (arXiv)

Advances in machine learning and wearable sensors offer new opportunities for capturing and analyzing human movement outside specialized laboratories. Accurate assessment of human movement under real-world conditions is essential for telemedicine, sports science, and rehabilitation. This preclinical benchmark compares monocular video-based 3D human pose estimation models with inertial measurement units (IMUs), leveraging the VIDIMU dataset containing a total of 13 clinically relevant daily activities which were captured using both commodity video cameras and five IMUs. During this initial study only healthy subjects were recorded, so results cannot be generalized to pathological cohorts. Joint angles derived from state-of-the-art deep learning frameworks (MotionAGFormer, MotionBERT, MMPose 2D-to-3D pose lifting, and NVIDIA BodyTrack) were evaluated against joint angles computed from IMU data using OpenSim inverse kinematics following the Human3.6M dataset format with 17 keypoints. Among them, MotionAGFormer demonstrated superior performance, achieving the lowest overall RMSE (9.27deg ± 4.80deg) and MAE (7.86deg ± 4.18deg), as well as the highest Pearson correlation (0.86 ± 0.15) and the highest coefficient of determination R2 (0.67 ± 0.28). The results reveal that both technologies are viable for out-of-the-lab kinematic assessment. However, they also highlight key trade-offs between video- and sensor-based approaches including costs, accessibility, and precision. This study clarifies where off-the-shelf video models already provide clinically promising kinematics in healthy adults and where they lag behind IMU-based estimates while establishing valuable guidelines for researchers and clinicians seeking to develop robust, cost-effective, and user-friendly solutions for telehealth and remote patient monitoring.
