# Performance-Guided Refinement for Visual Aerial Navigation using Editable Gaussian Splatting in FalconGym 2.0

arXiv: https://arxiv.org/abs/2510.02248 · HTML: https://mlsanity.com/paper/2510.02248/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Oct 2025.

## Built on by (most cited first, 2 of 2)

- [ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles](https://mlsanity.com/paper/2602.11575/) (2026)
- [FalconTrack: Photorealistic Auto-Labeled Perception and Physics-Aware Vision-Based Aerial Tracking](https://mlsanity.com/paper/2606.29783/) (2026)

## Abstract (arXiv)

Visual policy design is crucial for aerial navigation. However, state-of-the-art visual policies often overfit to a single track and their performance degrades when track geometry changes. We develop FalconGym 2.0, a photorealistic simulation framework built on Gaussian Splatting (GSplat) with an Edit API that programmatically generates diverse static and dynamic tracks in milliseconds. Leveraging FalconGym 2.0's editability, we propose a Performance-Guided Refinement (PGR) algorithm, which concentrates visual policy's training on challenging tracks while iteratively improving its performance. Across two case studies (fixed-wing UAVs and quadrotors) with distinct dynamics and environments, we show that a single visual policy trained with PGR in FalconGym 2.0 outperforms state-of-the-art baselines in generalization and robustness: it generalizes to three unseen tracks with 100% success without per-track retraining and maintains higher success rates under gate-pose perturbations. Finally, we demonstrate that the visual policy trained with PGR in FalconGym 2.0 can be zero-shot sim-to-real transferred to a quadrotor hardware, achieving a 98.6% success rate (69 / 70 gates) over 30 trials spanning two three-gate tracks and a moving-gate track.
