# 4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing

arXiv: https://arxiv.org/abs/2510.01991 · HTML: https://mlsanity.com/paper/2510.01991/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 36 references that are in the map.
- First posted on arXiv 2 Oct 2025.

## Builds on (most cited first, 28 of 28)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Large Language Models as Commonsense Knowledge for Large-Scale Task Planning](https://mlsanity.com/paper/2305.14078/) (2023)
- [Monocular Dynamic View Synthesis: A Reality Check](https://mlsanity.com/paper/2210.13445/) (2022)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [NeRF-Art: Text-Driven Neural Radiance Fields Stylization](https://mlsanity.com/paper/2212.08070/) (2022)
- [Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction](https://mlsanity.com/paper/2403.11447/) (2024)
- [NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds](https://mlsanity.com/paper/2305.03049/) (2023)
- [Control4D: Efficient 4D Portrait Editing with Text](https://mlsanity.com/paper/2305.20082/) (2023)
- [Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion](https://mlsanity.com/paper/2406.09402/) (2024)
- [Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh](https://mlsanity.com/paper/2405.17811/) (2024)
- [Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLM](https://mlsanity.com/paper/2407.21333/) (2024)
- [CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion](https://mlsanity.com/paper/2412.01792/) (2024)
- [Mesh-Guided Neural Implicit Field Editing](https://mlsanity.com/paper/2312.02157/) (2023)
- [HyperStyle3D: Text-Guided 3D Portrait Stylization via Hypernetworks](https://mlsanity.com/paper/2304.09463/) (2023)
- [Dynamic Appearance Particle Neural Radiance Field](https://mlsanity.com/paper/2310.07916/) (2023)

## Built on by (most cited first, 2 of 2)

- [Z-Order Transformer for Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2605.13465/) (2026)
- [Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation](https://mlsanity.com/paper/2603.12766/) (2026)

## Abstract (arXiv)

Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instructions. To address these issues, we propose 4DGS-Craft, a consistent and interactive 4DGS editing framework. We first introduce a 4D-aware InstructPix2Pix model to ensure both view and temporal consistency. This model incorporates 4D VGGT geometry features extracted from the initial scene, enabling it to capture underlying 4D geometric structures during editing. We further enhance this model with a multi-view grid module that enforces consistency by iteratively refining multi-view input images while jointly optimizing the underlying 4D scene. Furthermore, we preserve the consistency of non-edited regions through a novel Gaussian selection mechanism, which identifies and optimizes only the Gaussians within the edited regions. Beyond consistency, facilitating user interaction is also crucial for effective 4DGS editing. Therefore, we design an LLM-based module for user intent understanding. This module employs a user instruction template to define atomic editing operations and leverages an LLM for reasoning. As a result, our framework can interpret user intent and decompose complex instructions into a logical sequence of atomic operations, enabling it to handle intricate user commands and further enhance editing performance. Compared to related works, our approach enables more consistent and controllable 4D scene editing. Our code will be made available upon acceptance.
