# ROI-GS: Interest-based Local Quality 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2510.01978 · HTML: https://mlsanity.com/paper/2510.01978/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 24 references that are in the map.
- First posted on arXiv 2 Oct 2025.

## Builds on (most cited first, 16 of 16)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS](https://mlsanity.com/paper/2403.13806/) (2024)
- [ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting](https://mlsanity.com/paper/2410.21955/) (2024)
- [LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives](https://mlsanity.com/paper/2404.09748/) (2024)
- [FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering](https://mlsanity.com/paper/2408.12894/) (2024)
- [LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering](https://mlsanity.com/paper/2505.23158/) (2025)
- [Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting](https://mlsanity.com/paper/2410.04680/) (2024)
- [Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models](https://mlsanity.com/paper/2501.08174/) (2025)
- [ActiveInitSplat: How Active Image Selection Helps Gaussian Splatting](https://mlsanity.com/paper/2503.06859/) (2025)
- [Frequency-based View Selection in Gaussian Splatting Reconstruction](https://mlsanity.com/paper/2409.16470/) (2024)
- [LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasing](https://mlsanity.com/paper/2507.00554/) (2025)

## Abstract (arXiv)

We tackle the challenge of efficiently reconstructing 3D scenes with high detail on objects of interest. Existing 3D Gaussian Splatting (3DGS) methods allocate resources uniformly across the scene, limiting fine detail to Regions Of Interest (ROIs) and leading to inflated model size. We propose ROI-GS, an object-aware framework that enhances local details through object-guided camera selection, targeted Object training, and seamless integration of high-fidelity object of interest reconstructions into the global scene. Our method prioritizes higher resolution details on chosen objects while maintaining real-time performance. Experiments show that ROI-GS significantly improves local quality (up to 2.96 dB PSNR), while reducing overall model size by ≈ 17% of baseline and achieving faster training for a scene with a single object of interest, outperforming existing methods.
