# Spatiotemporal Knowledge Graphs as Persistent Scene Memory for Embodied Question Answering

arXiv: https://arxiv.org/abs/2510.01483 · HTML: https://mlsanity.com/paper/2510.01483/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 46 of its 61 references that are in the map.
- First posted on arXiv 1 Oct 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 46)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Features](https://mlsanity.com/paper/2502.14786/) (2025)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [NExT-QA:Next Phase of Question-Answering to Explaining Temporal Actions](https://mlsanity.com/paper/2105.08276/) (2021)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [DriveLM: Driving with Graph Visual Question Answering](https://mlsanity.com/paper/2312.14150/) (2023)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [VideoAgent: Long-form Video Understanding with Large Language Model as Agent](https://mlsanity.com/paper/2403.10517/) (2024)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [Retrieval-Augmented Generation with Graphs (GraphRAG)](https://mlsanity.com/paper/2501.00309/) (2024)
- [EGO-TOPO: Environment Affordances from Egocentric Video](https://mlsanity.com/paper/2001.04583/) (2020)
- [A Survey of Attacks on Large Vision-Language Models: Resources, Advances, and Future Trends](https://mlsanity.com/paper/2407.07403/) (2024)
- [Clio: Real-time Task-Driven Open-Set 3D Scene Graphs](https://mlsanity.com/paper/2404.13696/) (2024)
- [ViNG: Learning Open-World Navigation with Visual Goals](https://mlsanity.com/paper/2012.09812/) (2020)
- [VideoRAG: Retrieval-Augmented Generation with Extreme Long-Context Videos](https://mlsanity.com/paper/2502.01549/) (2025)
- [Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphs](https://mlsanity.com/paper/2407.07775/) (2024)
- [What's in the Image? A Deep-Dive into the Vision of Vision Language Models](https://mlsanity.com/paper/2411.17491/) (2024)
- [ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation](https://mlsanity.com/paper/2409.13682/) (2024)
- [WMNav: Integrating Vision-Language Models into World Models for Object Goal Navigation](https://mlsanity.com/paper/2503.02247/) (2025)
- [AMEGO: Active Memory from long EGOcentric videos](https://mlsanity.com/paper/2409.10917/) (2024)
- [Vision-Language Navigation: A Survey and Taxonomy](https://mlsanity.com/paper/2108.11544/) (2021)

## Built on by (most cited first, 1 of 1)

- [SpatialNav: Leveraging Spatial Scene Graphs for Zero-Shot Vision-and-Language Navigation](https://mlsanity.com/paper/2601.06806/) (2026)

## Abstract (arXiv)

Vision-language models (VLMs) demonstrate strong image-level scene understanding, but reasoning over long egocentric video remains costly: because VLMs maintain no persistent memory or explicit spatial representation, all sampled frames must be re-processed for every new query. We present VL-KnG, a training-free framework that constructs spatiotemporal knowledge graphs from monocular egocentric video, bridging fine-grained scene graphs and global topological graphs without 3D reconstruction. VL-KnG processes video in chunks, maintains persistent object identities via large language model (LLM)-based Spatiotemporal Object Association (STOA), and answers questions through Graph-Enhanced Retrieval (GER), which combines subgraph retrieval with visual grounding. Once constructed, the knowledge graph removes the need to revisit raw video at query time, decoupling query latency from video length. Across three embodied question answering benchmarks -- OpenEQA, NaVQA, and our newly introduced WalkieKnowledge -- VL-KnG achieves accuracy competitive with frontier VLMs while answering queries at substantially lower latency and with explainable, graph-grounded reasoning; it further surpasses prior persistent-representation baselines and open-weight VLMs in several settings. Deployment on a real robot demonstrates practical applicability, with query latency remaining stable as observation history grows. As a persistent, queryable scene memory, VL-KnG provides a concrete substrate for memory maintenance and knowledge updating in embodied AI agents.
