# A Practitioner's Guide to Multi-turn Agentic Reinforcement Learning

arXiv: https://arxiv.org/abs/2510.01132 · HTML: https://mlsanity.com/paper/2510.01132/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 10 of its 15 references that are in the map.
- First posted on arXiv 1 Oct 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 10 of 10)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [Training Software Engineering Agents and Verifiers with SWE-Gym](https://mlsanity.com/paper/2412.21139/) (2024)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [REINFORCE++: Stabilizing Critic-Free Policy Optimization with Global Advantage Normalization](https://mlsanity.com/paper/2501.03262/) (2025)
- [SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks](https://mlsanity.com/paper/2503.15478/) (2025)
- [Dynamic Scaling of Unit Tests for Code Reward Modeling](https://mlsanity.com/paper/2501.01054/) (2025)

## Built on by (most cited first, 17 of 17)

- [Skill-SD: Skill-Conditioned Self-Distillation for Multi-turn LLM Agents](https://mlsanity.com/paper/2604.10674/) (2026)
- [TCOD: Exploring Temporal Curriculum in On-Policy Distillation for Multi-turn Autonomous Agents](https://mlsanity.com/paper/2604.24005/) (2026)
- [RAGEN-2: Reasoning Collapse in Agentic RL](https://mlsanity.com/paper/2604.06268/) (2026)
- [Search-R2: Enhancing Search-Integrated Reasoning via Actor-Refiner Collaboration](https://mlsanity.com/paper/2602.03647/) (2026)
- [FlowSteer: Towards Agents Designing Agentic Workflows via Reinforced Progressive Canvas Editing](https://mlsanity.com/paper/2602.01664/) (2026)
- [SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RL](https://mlsanity.com/paper/2602.09432/) (2026)
- [Keep Policy Gradient in Charge: Sibling-Guided Credit Distillation for Long-Horizon Tool-Use Agents](https://mlsanity.com/paper/2606.12634/) (2026)
- [Complementary RL: Towards Efficient Experience-Driven Agent Learning](https://mlsanity.com/paper/2603.17621/) (2026)
- [daVinci-Agency: Unlocking Long-Horizon Agency Data-Efficiently](https://mlsanity.com/paper/2602.02619/) (2026)
- [Thinking With Tools, Not With Pixels: Tool Calls as Text Scaffolds for Visual Reasoning](https://mlsanity.com/paper/2608.09682/) (2026)
- [Reflect-R1: Evidence-Driven Reflection for Self-Correction in Long Video Understanding](https://mlsanity.com/paper/2606.27922/) (2026)
- [RLVP: Penalize the Path, Reward the Outcome](https://mlsanity.com/paper/2607.07435/) (2026)
- [From Trajectories to Prefixes: Reusing Teacher Trajectories via Replayed Prefixes and Online Continuation](https://mlsanity.com/paper/2607.19395/) (2026)
- [ProCredit: From Outcome Rewards to Progress Credit in Agentic Reinforcement Learning](https://mlsanity.com/paper/2609.27532/) (2026)
- [Counterfactual Rollout Replay: Forkable Environments as Free Process Rewards for Software Engineering Agents](https://mlsanity.com/paper/2609.33875/) (2026)
- [RISED: RubrIcs for agentic multi-environment Selection and sElf-Distillation](https://mlsanity.com/paper/2610.00979/) (2026)
- [Follow the Winners: Conservative Policy Improvement with the Cross-Entropy Method for Critic-Free RFT](https://mlsanity.com/paper/2610.03361/) (2026)

## Abstract (arXiv)

We study what actually works and what doesn't for training large language models as agents via multi-turn reinforcement learning. Despite rapid progress, existing frameworks and definitions are fragmented, and there is no systematic formulation or analysis of which design choices matter across tasks. We address this gap by first breaking down the design space into three inter-related pillars -- environment, reward, and policy -- and empirically derive a recipe for training LLM agents in situated textual domains. In particular, we test TextWorld and ALFWorld, popular domains for testing situated embodied reasoning, as well as SWE-Gym for more software engineering style tasks. (i) For the environment, we analyze the impacts of task complexity in terms of sizes of the state and action spaces as well as optimal solution length, finding that even simple environments within a domain can provide signal on how well an agent can generalize to more complex tasks. (ii) For the reward, we ablate relative reward sparsity, observing that while dense turn-level rewards accelerate training, performance and stability is highly dependent on the choice of RL algorithm. (iii) And for the agent's policy, we explore the interplay between reward sparsity and biased (PPO, GRPO) and unbiased (RLOO) policy gradient methods in addition to showing how to find the optimal Supervised Fine-tuning (SFT) to RL training ratio given a fixed budget. We distill these findings into a training recipe that guides co-design across the three pillars, facilitating research and practical efforts in multi-turn agentic RL. Code: https://github.com/pearls-lab/meow-tea-taro
