# Instant4D: 4D Gaussian Splatting in Minutes

arXiv: https://arxiv.org/abs/2510.01119 · HTML: https://mlsanity.com/paper/2510.01119/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 50 references that are in the map.
- First posted on arXiv 1 Oct 2025.

## Builds on (most cited first, 30 of 38)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [UniDepth: Universal Monocular Metric Depth Estimation](https://mlsanity.com/paper/2403.18913/) (2024)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [Track Anything: Segment Anything Meets Videos](https://mlsanity.com/paper/2304.11968/) (2023)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [Taming 3DGS: High-Quality Radiance Fields with Limited Resources](https://mlsanity.com/paper/2406.15643/) (2024)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds](https://mlsanity.com/paper/2405.17421/) (2024)
- [Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Camera](https://mlsanity.com/paper/2004.01294/) (2020)
- [CroCo: Self-Supervised Pre-training for 3D Vision Tasks by Cross-View Completion](https://mlsanity.com/paper/2210.10716/) (2022)
- [3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos](https://mlsanity.com/paper/2403.01444/) (2024)
- [Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos](https://mlsanity.com/paper/2406.18717/) (2024)
- [4K4D: Real-Time 4D View Synthesis at 4K Resolution](https://mlsanity.com/paper/2310.11448/) (2023)
- [Surface Representation for Point Clouds](https://mlsanity.com/paper/2205.05740/) (2022)
- [Fully Explicit Dynamic Gaussian Splatting](https://mlsanity.com/paper/2410.15629/) (2024)
- [Towards Realistic Scene Generation with LiDAR Diffusion Models](https://mlsanity.com/paper/2404.00815/) (2024)
- [Representing Long Volumetric Video with Temporal Gaussian Hierarchy](https://mlsanity.com/paper/2412.09608/) (2024)

## Built on by (most cited first, 10 of 10)

- [pySpatial: Generating 3D Visual Programs for Zero-Shot Spatial Reasoning](https://mlsanity.com/paper/2603.00905/) (2026)
- [FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction](https://mlsanity.com/paper/2601.18993/) (2026)
- [ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes](https://mlsanity.com/paper/2604.17623/) (2026)
- [SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting](https://mlsanity.com/paper/2512.07197/) (2025)
- [M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM](https://mlsanity.com/paper/2603.16844/) (2026)
- [MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics](https://mlsanity.com/paper/2605.12119/) (2026)
- [WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos](https://mlsanity.com/paper/2602.20556/) (2026)
- [Geometric 4D Stitching for Grounded 4D Generation](https://mlsanity.com/paper/2605.09984/) (2026)
- [Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation](https://mlsanity.com/paper/2606.22197/) (2026)
- [Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis](https://mlsanity.com/paper/2607.01663/) (2026)

## Abstract (arXiv)

Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present Instant4D, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under 10% of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a 30x speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/.
