# On Discovering Algorithms for Adversarial Imitation Learning

arXiv: https://arxiv.org/abs/2510.00922 · HTML: https://mlsanity.com/paper/2510.00922/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 43 of its 66 references that are in the map.
- First posted on arXiv 1 Oct 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 43)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution](https://mlsanity.com/paper/2309.16797/) (2023)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Symbolic Discovery of Optimization Algorithms](https://mlsanity.com/paper/2302.06675/) (2023)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [ReEvo: Large Language Models as Hyper-Heuristics with Reflective Evolution](https://mlsanity.com/paper/2402.01145/) (2024)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [EvoPrompting: Language Models for Code-Level Neural Architecture Search](https://mlsanity.com/paper/2302.14838/) (2023)
- [Imitation Learning as f-Divergence Minimization](https://mlsanity.com/paper/1905.12888/) (2019)
- [A Tutorial on Meta-Reinforcement Learning](https://mlsanity.com/paper/2301.08028/) (2023)
- [Discovered Policy Optimisation](https://mlsanity.com/paper/2210.05639/) (2022)
- [Optimal Transport Tools (OTT): A JAX Toolbox for all things Wasserstein](https://mlsanity.com/paper/2201.12324/) (2022)
- [Learning values across many orders of magnitude](https://mlsanity.com/paper/1602.07714/) (2016)
- [DrEureka: Language Model Guided Sim-To-Real Transfer](https://mlsanity.com/paper/2406.01967/) (2024)
- [Discovering Reinforcement Learning Algorithms](https://mlsanity.com/paper/2007.08794/) (2020)
- [OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code](https://mlsanity.com/paper/2405.15568/) (2024)
- [What Matters for Adversarial Imitation Learning?](https://mlsanity.com/paper/2106.00672/) (2021)
- [Wasserstein Adversarial Imitation Learning](https://mlsanity.com/paper/1906.08113/) (2019)
- [Optimal Transport for Offline Imitation Learning](https://mlsanity.com/paper/2303.13971/) (2023)
- [imitation: Clean Imitation Learning Implementations](https://mlsanity.com/paper/2211.11972/) (2022)

## Built on by (most cited first, 1 of 1)

- [Project Auto-World: Towards Automated Benchmarking of Neural Relational Reasoners](https://mlsanity.com/paper/2606.24965/) (2026)

## Abstract (arXiv)

Adversarial Imitation Learning (AIL) methods, while effective in settings with limited expert demonstrations, are often considered unstable. These approaches typically decompose into two components: Density Ratio (DR) estimation fracρEρπ, where a discriminator estimates the relative occupancy of state-action pairs under the policy versus the expert; and Reward Assignment (RA), where this ratio is transformed into a reward signal used to train the policy. While significant research has focused on improving density estimation, the role of reward assignment in influencing training dynamics and final policy performance has been largely overlooked. RA functions in AIL are typically derived from divergence minimization objectives, relying heavily on human design and ingenuity. In this work, we take a different approach: we investigate the discovery of data-driven RA functions, i.e, based directly on the performance of the resulting imitation policy. To this end, we leverage an LLM-guided evolutionary framework that efficiently explores the space of RA functions, yielding Discovered Adversarial Imitation Learning (DAIL), the first meta-learnt AIL algorithm. Remarkably, DAIL generalises across unseen environments and policy optimization algorithms, outperforming the current state-of-the-art of human-designed baselines. Finally, we analyse why DAIL leads to more stable training, offering novel insights into the role of RA functions in the stability of AIL. Code is publicly available: https://github.com/shshnkreddy/DAIL.
