# Make a Video Call with LLM: A Measurement Campaign over Six Mainstream Apps

arXiv: https://arxiv.org/abs/2510.00481 · HTML: https://mlsanity.com/paper/2510.00481/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 49 references that are in the map.
- First posted on arXiv 1 Oct 2025.

## Builds on (most cited first, 12 of 12)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [GLM-4-Voice: Towards Intelligent and Human-Like End-to-End Spoken Chatbot](https://mlsanity.com/paper/2412.02612/) (2024)
- [QServe: W4A8KV4 Quantization and System Co-design for Efficient LLM Serving](https://mlsanity.com/paper/2405.04532/) (2024)
- [Don't Make Your LLM an Evaluation Benchmark Cheater](https://mlsanity.com/paper/2311.01964/) (2023)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [A Survey of Useful LLM Evaluation](https://mlsanity.com/paper/2406.00936/) (2024)
- [Beyond Static Datasets: A Deep Interaction Approach to LLM Evaluation](https://mlsanity.com/paper/2309.04369/) (2023)
- [KV Prediction for Improved Time to First Token](https://mlsanity.com/paper/2410.08391/) (2024)
- [Measuring the Performance and Network Utilization of Popular Video Conferencing Applications](https://mlsanity.com/paper/2105.13478/) (2021)
- [Toward One-Second Latency: Evolution of Live Media Streaming](https://mlsanity.com/paper/2310.03256/) (2023)

## Abstract (arXiv)

In 2025, Large Language Model (LLM) services have launched a new feature -- AI video chat -- allowing users to interact with AI agents via real-time video communication (RTC), just like chatting with real people. Despite its significance, no systematic study has characterized the performance of existing AI video chat systems. To address this gap, this paper proposes a comprehensive benchmark across four dimensions: quality, latency, internal mechanisms, and system overhead. Using custom testbeds, we further evaluate six mainstream AI video chatbots with this benchmark. We also build an online platform for user study. The measurement leads to interesting findings that could be beneficial to the future optimizations. For example, the network latency of AI video chat matters not as much as human video chat. The capabilities of AI agents matters most in the user experience. Our benchmarking results also open up several research questions for future optimizations of AI video chatbots. Availability: https://callarena.net/ for the online evaluation platform and our open-sourced dataset and testbed.
