# Game-Time: Evaluating Temporal Dynamics in Spoken Language Models

arXiv: https://arxiv.org/abs/2509.26388 · HTML: https://mlsanity.com/paper/2509.26388/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 42 references that are in the map.
- First posted on arXiv 30 Sep 2025.

## Builds on (most cited first, 30 of 35)

- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Instruction-Following Evaluation for Large Language Models](https://mlsanity.com/paper/2311.07911/) (2023)
- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [CosyVoice 2: Scalable Streaming Speech Synthesis with Large Language Models](https://mlsanity.com/paper/2412.10117/) (2024)
- [VoiceBench: Benchmarking LLM-Based Voice Assistants](https://mlsanity.com/paper/2410.17196/) (2024)
- [VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction](https://mlsanity.com/paper/2501.01957/) (2025)
- [Generalizing Verifiable Instruction Following](https://mlsanity.com/paper/2507.02833/) (2025)
- [Freeze-Omni: A Smart and Low Latency Speech-to-speech Dialogue Model with Frozen LLM](https://mlsanity.com/paper/2411.00774/) (2024)
- [Generative Spoken Dialogue Language Modeling](https://mlsanity.com/paper/2203.16502/) (2022)
- [On The Landscape of Spoken Language Models: A Comprehensive Survey](https://mlsanity.com/paper/2504.08528/) (2025)
- [Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities](https://mlsanity.com/paper/2503.04721/) (2025)
- [WavChat: A Survey of Spoken Dialogue Models](https://mlsanity.com/paper/2411.13577/) (2024)
- [Recent Advances in Speech Language Models: A Survey](https://mlsanity.com/paper/2410.03751/) (2024)
- [MinMo: A Multimodal Large Language Model for Seamless Voice Interaction](https://mlsanity.com/paper/2501.06282/) (2025)
- [SD-Eval: A Benchmark Dataset for Spoken Dialogue Understanding Beyond Words](https://mlsanity.com/paper/2406.13340/) (2024)
- [Language Model Can Listen While Speaking](https://mlsanity.com/paper/2408.02622/) (2024)
- [OmniFlatten: An End-to-end GPT Model for Seamless Voice Conversation](https://mlsanity.com/paper/2410.17799/) (2024)
- [Talking Turns: Benchmarking Audio Foundation Models on Turn-Taking Dynamics](https://mlsanity.com/paper/2503.01174/) (2025)
- [Sparks of Large Audio Models: A Survey and Outlook](https://mlsanity.com/paper/2308.12792/) (2023)
- [Towards audio language modeling -- an overview](https://mlsanity.com/paper/2402.13236/) (2024)
- [A Full-duplex Speech Dialogue Scheme Based On Large Language Models](https://mlsanity.com/paper/2405.19487/) (2024)
- [Towards Holistic Evaluation of Large Audio-Language Models: A Comprehensive Survey](https://mlsanity.com/paper/2505.15957/) (2025)
- [SALM-Duplex: Efficient and Direct Duplex Modeling for Speech-to-Speech Language Model](https://mlsanity.com/paper/2505.15670/) (2025)
- [URO-Bench: Towards Comprehensive Evaluation for End-to-End Spoken Dialogue Models](https://mlsanity.com/paper/2502.17810/) (2025)
- [Benchmarking Open-ended Audio Dialogue Understanding for Large Audio-Language Models](https://mlsanity.com/paper/2412.05167/) (2024)
- [SALMONN-omni: A Standalone Speech LLM without Codec Injection for Full-duplex Conversation](https://mlsanity.com/paper/2505.17060/) (2025)
- [Streaming Sequence-to-Sequence Learning with Delayed Streams Modeling](https://mlsanity.com/paper/2509.08753/) (2025)
- [Beyond the Turn-Based Game: Enabling Real-Time Conversations with Duplex Models](https://mlsanity.com/paper/2406.15718/) (2024)
- [NTPP: Generative Speech Language Modeling for Dual-Channel Spoken Dialogue via Next-Token-Pair Prediction](https://mlsanity.com/paper/2506.00975/) (2025)

## Built on by (most cited first, 13 of 13)

- [Multi-Faceted Interactivity Alignment in Full-Duplex Speech Models](https://mlsanity.com/paper/2606.11167/) (2026)
- [AQAScore: Evaluating Semantic Alignment in Text-to-Audio Generation via Audio Question Answering](https://mlsanity.com/paper/2601.14728/) (2026)
- [Raon-Speech Technical Report](https://mlsanity.com/paper/2605.23912/) (2026)
- [AQUA-Bench: Beyond Finding Answers to Knowing When There Are None in Audio Question Answering](https://mlsanity.com/paper/2601.12248/) (2026)
- [Walking Through Uncertainty: An Empirical Study of Uncertainty Estimation for Audio-Aware Large Language Models](https://mlsanity.com/paper/2604.25591/) (2026)
- [Overcoming State Inertia in Full-Duplex Spoken Language Models via Activation Steering](https://mlsanity.com/paper/2606.11386/) (2026)
- [ASPIRin: Action Space Projection for Interactivity-Optimized Reinforcement Learning in Full-Duplex Speech Language Models](https://mlsanity.com/paper/2604.10065/) (2026)
- [MP-Bench: Evaluating Voice Agents as a Multiparty Conversation Participant](https://mlsanity.com/paper/2609.13076/) (2026)
- [Unit-Based Agent for Semi-Cascaded Full-Duplex Dialogue Systems](https://mlsanity.com/paper/2601.20230/) (2026)
- [TiCo: Time-Controllable Spoken Dialogue Model](https://mlsanity.com/paper/2603.22267/) (2026)
- [The Sound of Absence: Audio-Language Embedding Models Struggle with Negation](https://mlsanity.com/paper/2607.12290/) (2026)
- [Style Amnesia: Investigating Speaking Style Degradation and Mitigation in Multi-Turn Spoken Language Models](https://mlsanity.com/paper/2512.23578/) (2025)
- [Improving Text-to-Audio Instruction Following via Fine-Grained Feedback from Audio-Aware Large Language Models](https://mlsanity.com/paper/2607.13408/) (2026)

## Abstract (arXiv)

Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking, remains a critical and unevaluated challenge for conversational fluency. To address this gap, we introduce the Game-Time Benchmark, a framework to systematically assess these temporal capabilities. Inspired by how humans learn a language through language activities, Game-Time consists of basic instruction-following tasks and advanced tasks with temporal constraints, such as tempo adherence and synchronized responses. Our evaluation of diverse SLM architectures reveals a clear performance disparity: while state-of-the-art models handle basic tasks well, many contemporary systems still struggle with fundamental instruction-following. More critically, nearly all models degrade substantially under temporal constraints, exposing persistent weaknesses in time awareness and full-duplex interaction. The Game-Time Benchmark provides a foundation for guiding future research toward more temporally-aware conversational AI. Demos and datasets are available on our project website https://ga642381.github.io/Game-Time.
