# Image-Plane Geometric Decoding for View-Invariant Indoor Scene Reconstruction

arXiv: https://arxiv.org/abs/2509.25744 · HTML: https://mlsanity.com/paper/2509.25744/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 73 references that are in the map.
- First posted on arXiv 30 Sep 2025.

## Builds on (most cited first, 30 of 39)

- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Efficiently Modeling Long Sequences with Structured State Spaces](https://mlsanity.com/paper/2111.00396/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [MnasNet: Platform-Aware Neural Architecture Search for Mobile](https://mlsanity.com/paper/1807.11626/) (2018)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesis](https://mlsanity.com/paper/2103.14910/) (2021)
- [SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis](https://mlsanity.com/paper/1708.01749/) (2017)
- [DPSNet: End-to-end Deep Plane Sweep Stereo](https://mlsanity.com/paper/1905.00538/) (2019)
- [TransformerFusion: Monocular RGB Scene Reconstruction using Transformers](https://mlsanity.com/paper/2107.02191/) (2021)
- [NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2203.11283/) (2022)
- [SimpleRecon: 3D Reconstruction Without 3D Convolutions](https://mlsanity.com/paper/2208.14743/) (2022)
- [Neural RGB->D Sensing: Depth and Uncertainty from a Video Camera](https://mlsanity.com/paper/1901.02571/) (2019)
- [DeepVideoMVS: Multi-View Stereo on Video with Recurrent Spatio-Temporal Fusion](https://mlsanity.com/paper/2012.02177/) (2020)
- [MVDepthNet: Real-time Multiview Depth Estimation Neural Network](https://mlsanity.com/paper/1807.08563/) (2018)
- [Multi-view Depth Estimation using Epipolar Spatio-Temporal Networks](https://mlsanity.com/paper/2011.13118/) (2020)
- [RoutedFusion: Learning Real-time Depth Map Fusion](https://mlsanity.com/paper/2001.04388/) (2020)
- [Critical Regularizations for Neural Surface Reconstruction in the Wild](https://mlsanity.com/paper/2206.03087/) (2022)
- [SceneRF: Self-Supervised Monocular 3D Scene Reconstruction with Radiance Fields](https://mlsanity.com/paper/2212.02501/) (2022)
- [Multi-View Stereo by Temporal Nonparametric Fusion](https://mlsanity.com/paper/1904.06397/) (2019)
- [NeuralFusion: Online Depth Fusion in Latent Space](https://mlsanity.com/paper/2011.14791/) (2020)
- [VoRTX: Volumetric 3D Reconstruction With Transformers for Voxelwise View Selection and Fusion](https://mlsanity.com/paper/2112.00236/) (2021)

## Abstract (arXiv)

Volume-based indoor scene reconstruction methods offer superior generalization capability and real-time deployment potential. However, existing methods rely on multi-view pixel back-projection ray intersections as weak geometric constraints to determine spatial positions. This dependence results in reconstruction quality being heavily influenced by input view density. Performance degrades in overlapping regions and unobserved areas.To address these limitations, we reduce dependency on inter-view geometric constraints by exploiting spatial information within individual views. We propose an image-plane decoding framework with three core components: Pixel-level Confidence Encoder, Affine Compensation Module, and Image-Plane Spatial Decoder. These modules decode three-dimensional structural information encoded in images through physical imaging processes. The framework effectively preserves spatial geometric features including edges, hollow structures, and complex textures. It significantly enhances view-invariant reconstruction.Experiments on indoor scene reconstruction datasets confirm superior reconstruction stability. Our method maintains nearly identical quality when view count reduces by 40%. It achieves a coefficient of variation of 0.24%, performance retention rate of 99.7%, and maximum performance drop of 0.42%. These results demonstrate that exploiting intra-view spatial information provides a robust solution for view-limited scenarios in practical applications.
