# Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play

arXiv: https://arxiv.org/abs/2509.25541 · HTML: https://mlsanity.com/paper/2509.25541/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 65 of its 85 references that are in the map.
- First posted on arXiv 29 Sep 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- Synthetic data and self-improvement for LLMs / [Self-improving MLLMs and synthetic data](https://mlsanity.com/synth/self-improving-mllms-and-synthetic-data/)

## Builds on (most cited first, 30 of 65)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contexts](https://mlsanity.com/paper/2310.02255/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [ChartQA: A Benchmark for Question Answering about Charts with Visual and Logical Reasoning](https://mlsanity.com/paper/2203.10244/) (2022)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Aligning Large Multimodal Models with Factually Augmented RLHF](https://mlsanity.com/paper/2309.14525/) (2023)
- [MathVerse: Does Your Multi-modal LLM Truly See the Diagrams in Visual Math Problems?](https://mlsanity.com/paper/2403.14624/) (2024)
- [Measuring Multimodal Mathematical Reasoning with MATH-Vision Dataset](https://mlsanity.com/paper/2402.14804/) (2024)
- [VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model](https://mlsanity.com/paper/2504.07615/) (2025)
- [Absolute Zero: Reinforced Self-play Reasoning with Zero Data](https://mlsanity.com/paper/2505.03335/) (2025)
- [Visual Classification via Description from Large Language Models](https://mlsanity.com/paper/2210.07183/) (2022)
- [MM-Eureka: Exploring the Frontiers of Multimodal Reasoning with Rule-based Reinforcement Learning](https://mlsanity.com/paper/2503.07365/) (2025)
- [MME-RealWorld: Could Your Multimodal LLM Challenge High-Resolution Real-World Scenarios that are Difficult for Humans?](https://mlsanity.com/paper/2408.13257/) (2024)
- [We-Math: Does Your Large Multimodal Model Achieve Human-like Mathematical Reasoning?](https://mlsanity.com/paper/2407.01284/) (2024)
- [LogicVista: Multimodal LLM Logical Reasoning Benchmark in Visual Contexts](https://mlsanity.com/paper/2407.04973/) (2024)
- [CharXiv: Charting Gaps in Realistic Chart Understanding in Multimodal LLMs](https://mlsanity.com/paper/2406.18521/) (2024)
- [ImgEdit: A Unified Image Editing Dataset and Benchmark](https://mlsanity.com/paper/2505.20275/) (2025)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [MuirBench: A Comprehensive Benchmark for Robust Multi-image Understanding](https://mlsanity.com/paper/2406.09411/) (2024)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning](https://mlsanity.com/paper/2405.10292/) (2024)

## Built on by (most cited first, 30 of 37)

- [VisPlay: Self-Evolving Vision-Language Models from Images](https://mlsanity.com/paper/2511.15661/) (2025)
- [KVCOMM: Online Cross-context KV-cache Communication for Efficient LLM-based Multi-agent Systems](https://mlsanity.com/paper/2510.12872/) (2025)
- [Agent0-VL: Exploring Self-Evolving Agent for Tool-Integrated Vision-Language Reasoning](https://mlsanity.com/paper/2511.19900/) (2025)
- [EvoLMM: Self-Evolving Large Multimodal Models with Continuous Rewards](https://mlsanity.com/paper/2511.16672/) (2025)
- [MM-Zero: Self-Evolving Multi-Model Vision Language Models From Zero Data](https://mlsanity.com/paper/2603.09206/) (2026)
- [Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks](https://mlsanity.com/paper/2604.20987/) (2026)
- [SPADE: Self-Play in Adaptive Synthetic Executable Environments](https://mlsanity.com/paper/2608.19197/) (2026)
- [V-Zero: Self-Improving Multimodal Reasoning with Zero Annotation](https://mlsanity.com/paper/2601.10094/) (2026)
- [Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills](https://mlsanity.com/paper/2607.22529/) (2026)
- [Active Zero: Self-Evolving Vision-Language Models through Active Environment Exploration](https://mlsanity.com/paper/2602.11241/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [iReasoner: Trajectory-Aware Intrinsic Reasoning Supervision for Self-Evolving Large Multimodal Models](https://mlsanity.com/paper/2601.05877/) (2026)
- [SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents](https://mlsanity.com/paper/2603.08403/) (2026)
- [When Models Judge Themselves: Unsupervised Self-Evolution for Multimodal Reasoning](https://mlsanity.com/paper/2603.21289/) (2026)
- [SpatialEvo: Self-Evolving Spatial Intelligence via Deterministic Geometric Environments](https://mlsanity.com/paper/2604.14144/) (2026)
- [Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligence](https://mlsanity.com/paper/2608.31075/) (2026)
- [PuzzleCraft: Exploration-Aware Curriculum Learning for Puzzle-Based RLVR in VLMs](https://mlsanity.com/paper/2512.14944/) (2025)
- [Adaptive Time Series Reasoning via Segment Selection](https://mlsanity.com/paper/2602.18645/) (2026)
- [EvoVid: Temporal-Centric Self-Evolution for Video Large Language Models](https://mlsanity.com/paper/2605.21931/) (2026)
- [Audio-Zero: Label-Free Self-Evolution for Fine-Grained Audio Reasoning](https://mlsanity.com/paper/2607.20166/) (2026)
- [Socratic-Geo: Synthetic Data Generation and Geometric Reasoning via Multi-Agent Interaction](https://mlsanity.com/paper/2602.03414/) (2026)
- [T2S-Bench & Structure-of-Thought: Benchmarking and Prompting Comprehensive Text-to-Structure Reasoning](https://mlsanity.com/paper/2603.03790/) (2026)
- [OpenVLThinkerV2: A Generalist Multimodal Reasoning Model for Multi-domain Visual Tasks](https://mlsanity.com/paper/2604.08539/) (2026)
- [Agentic AI for Remote Sensing: Technical Challenges and Research Directions](https://mlsanity.com/paper/2604.24919/) (2026)
- [DUEL: Adversarial Self-Play for Multimodal Reasoning](https://mlsanity.com/paper/2605.24794/) (2026)
- [Perception Before Supervision: Self-Contained Visual Distillation from Counterfactual Blind Spots](https://mlsanity.com/paper/2608.09931/) (2026)
- [RISE: Reliable Improvement in Self-Evolving Vision-Language Models](https://mlsanity.com/paper/2605.20914/) (2026)
- [Ouroboros-Spatial: Closing the Data-Model Loop for Spatial Reasoning](https://mlsanity.com/paper/2606.11719/) (2026)
- [From RLVR to RLSVR: Task Transformation Induces Self-Verifiable Rewards for Open-Ended LLM Self-Improvement](https://mlsanity.com/paper/2607.23802/) (2026)
- [Dynamic Adversarial Reinforcement Learning for Robust Multimodal Large Language Models](https://mlsanity.com/paper/2602.22227/) (2026)

## Abstract (arXiv)

Although reinforcement learning (RL) has emerged as a promising approach for improving vision-language models (VLMs) and multimodal large language models (MLLMs), current methods rely heavily on manually curated datasets and costly human verification, which limits scalable self-improvement in multimodal systems. To address this challenge, we propose Vision-Zero, a label-free, domain-agnostic multi-agent self-play framework for self-evolving VLMs through competitive visual games generated from arbitrary image inputs. Specifically, Vision-Zero encompasses three main attributes: (1) Strategic Self-Play Framework: Vision-Zero trains VLMs in "Who Is the Spy"-style games, where the models engage in strategic reasoning and actions across multiple roles. Through interactive gameplay, models autonomously generate their training data without human annotation. (2) Gameplay from Arbitrary Images: Unlike existing gamified frameworks, Vision-Zero can generate games from arbitrary images, thereby enhancing the model's reasoning ability across diverse domains and showing strong generalization to different tasks. We demonstrate this versatility using three distinct types of image datasets: CLEVR-based synthetic scenes, charts, and real-world images. (3) Sustainable Performance Gain: We introduce Iterative Self-Play Policy Optimization (Iterative-SPO), a novel training algorithm that alternates between Self-Play and reinforcement learning with verifiable rewards (RLVR), mitigating the performance plateau often seen in self-play-only training and achieving sustained long-term improvements. Despite using label-free data, Vision-Zero achieves state-of-the-art performance on reasoning, chart question answering, and vision-centric understanding tasks, surpassing other annotation-based methods. Models and code have been released at https://github.com/wangqinsi1/Vision-Zero.
