# Beyond Noisy-TVs: Noise-Robust Exploration Via Learning Progress Monitoring

arXiv: https://arxiv.org/abs/2509.25438 · HTML: https://mlsanity.com/paper/2509.25438/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 27 of its 41 references that are in the map.
- First posted on arXiv 29 Sep 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 27 of 27)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Predictive Entropy Search for Efficient Global Optimization of Black-box Functions](https://mlsanity.com/paper/1406.2541/) (2014)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [Exploration via Elliptical Episodic Bonuses](https://mlsanity.com/paper/2210.05805/) (2022)
- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [Adversarially Guided Actor-Critic](https://mlsanity.com/paper/2102.04376/) (2021)
- [Exploration and Anti-Exploration with Distributional Random Network Distillation](https://mlsanity.com/paper/2401.09750/) (2024)
- [How to Stay Curious while Avoiding Noisy TVs using Aleatoric Uncertainty Estimation](https://mlsanity.com/paper/2102.04399/) (2021)
- [Curiosity-Driven Exploration via Latent Bayesian Surprise](https://mlsanity.com/paper/2104.07495/) (2021)
- [A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs](https://mlsanity.com/paper/2306.03236/) (2023)
- [Episodic Novelty Through Temporal Distance](https://mlsanity.com/paper/2501.15418/) (2025)
- [Information is Power: Intrinsic Control via Information Capture](https://mlsanity.com/paper/2112.03899/) (2021)
- [Information-Theoretic Safe Exploration with Gaussian Processes](https://mlsanity.com/paper/2212.04914/) (2022)
- [Unlocking the Power of Representations in Long-term Novelty-based Exploration](https://mlsanity.com/paper/2305.01521/) (2023)
- [Bayesian Curiosity for Efficient Exploration in Reinforcement Learning](https://mlsanity.com/paper/1911.08701/) (2019)
- [Bayesian Distributional Policy Gradients](https://mlsanity.com/paper/2103.11265/) (2021)
- [Disentangling Uncertainties by Learning Compressed Data Representation](https://mlsanity.com/paper/2503.15801/) (2025)

## Built on by (most cited first, 2 of 2)

- [Gradient-Momentum Coupling: A Parameter-Space Proxy for Learning Progress](https://mlsanity.com/paper/2605.05856/) (2026)
- [Vision: "What Don't I Know About User's Preferences?" How Uncertainty Estimation Improves Proactive Assistant Alignment](https://mlsanity.com/paper/2610.15948/) (2026)

## Abstract (arXiv)

When there exists an unlearnable source of randomness (noisy-TV) in the environment, a naively intrinsic reward driven exploring agent gets stuck at that source of randomness and fails at exploration. Intrinsic reward based on uncertainty estimation or distribution similarity, while eventually escapes noisy-TVs as time unfolds, suffers from poor sample efficiency and high computational cost. Inspired by recent findings from neuroscience that humans monitor their improvements during exploration, we propose a novel method for intrinsically-motivated exploration, named Learning Progress Monitoring (LPM). During exploration, LPM rewards model improvements instead of prediction error or novelty, effectively rewards the agent for observing learnable transitions rather than the unlearnable transitions. We introduce a dual-network design that uses an error model to predict the expected prediction error of the dynamics model in its previous iteration, and use the difference between the model errors of the current iteration and previous iteration to guide exploration. We theoretically show that the intrinsic reward of LPM is zero-equivariant and a monotone indicator of Information Gain (IG), and that the error model is necessary to achieve monotonicity correspondence with IG. We empirically compared LPM against state-of-the-art baselines in noisy environments based on MNIST, 3D maze with 160x120 RGB inputs, and Atari. Results show that LPM's intrinsic reward converges faster, explores more states in the maze experiment, and achieves higher extrinsic reward in Atari. This conceptually simple approach marks a shift-of-paradigm of noise-robust exploration. For code to reproduce our experiments, see https://github.com/Akuna23Matata/LPM_exploration
