# Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives

arXiv: https://arxiv.org/abs/2509.25094 · HTML: https://mlsanity.com/paper/2509.25094/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 48 references that are in the map.
- First posted on arXiv 29 Sep 2025.

## Builds on (most cited first, 15 of 15)

- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [NeuTex: Neural Texture Mapping for Volumetric Neural Rendering](https://mlsanity.com/paper/2103.00762/) (2021)
- [PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyond](https://mlsanity.com/paper/2504.11451/) (2025)
- [Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.10050/) (2024)
- [AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis](https://mlsanity.com/paper/2204.03105/) (2022)
- [Nuvo: Neural UV Mapping for Unruly 3D Representations](https://mlsanity.com/paper/2312.05283/) (2023)
- [Flatten Anything: Unsupervised Neural Surface Parameterization](https://mlsanity.com/paper/2405.14633/) (2024)
- [GraphSeam: Supervised Graph Learning Framework for Semantic UV Mapping](https://mlsanity.com/paper/2011.13748/) (2020)
- [Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering](https://mlsanity.com/paper/2310.05524/) (2023)
- [FlexPara: Flexible Neural Surface Parameterization](https://mlsanity.com/paper/2504.19210/) (2025)
- [Learning Neural Implicit Representations with Surface Signal Parameterizations](https://mlsanity.com/paper/2211.00519/) (2022)
- [ParaPoint: Learning Global Free-Boundary Surface Parameterization of 3D Point Clouds](https://mlsanity.com/paper/2403.10349/) (2024)
- [TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features](https://mlsanity.com/paper/2503.16630/) (2025)
- [SemUV: Deep Learning based semantic manipulation over UV texture map of virtual human heads](https://mlsanity.com/paper/2407.00229/) (2024)
- [Semantic UV mapping to improve texture inpainting for indoor scenes](https://mlsanity.com/paper/2407.09248/) (2024)

## Built on by (most cited first, 1 of 1)

- [SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrapping](https://mlsanity.com/paper/2609.04751/) (2026)

## Abstract (arXiv)

Recent 3D generative models produce high-quality textures for 3D mesh objects. However, they commonly rely on the heavy assumption that input 3D meshes are accompanied by manual mesh parameterization (UV mapping), a manual task that requires both technical precision and artistic judgment. Industry surveys show that this process often accounts for a significant share of asset creation, creating a major bottleneck for 3D content creators. Moreover, existing automatic methods often ignore two perceptually important criteria: (1) semantic awareness (UV charts should align semantically similar 3D parts across shapes) and (2) visibility awareness (cutting seams should lie in regions unlikely to be seen). To overcome these shortcomings and to automate the mesh parameterization process, we present an unsupervised differentiable framework that augments standard geometry-preserving UV learning with semantic- and visibility-aware objectives. For semantic-awareness, our pipeline (i) segments the mesh into semantic 3D parts, (ii) applies an unsupervised learned per-part UV-parameterization backbone, and (iii) aggregates per-part charts into a unified UV atlas. For visibility-awareness, we use ambient occlusion (AO) as an exposure proxy and back-propagate a soft differentiable AO-weighted seam objective to steer cutting seams toward occluded regions. By conducting qualitative and quantitative evaluations against state-of-the-art methods, we show that the proposed method produces UV atlases that better support texture generation and reduce perceptible seam artifacts compared to recent baselines. Our implementation code is publicly available at: https://github.com/AHHHZ975/Semantic-Visibility-UV-Param.
