# Path Diffuser: Diffusion Model for Data-Driven Traffic Simulator

arXiv: https://arxiv.org/abs/2509.24995 · HTML: https://mlsanity.com/paper/2509.24995/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 20 of its 28 references that are in the map.
- First posted on arXiv 29 Sep 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)

## Builds on (most cited first, 20 of 20)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecasting](https://mlsanity.com/paper/2301.00493/) (2023)
- [MotionDiffuser: Controllable Multi-Agent Motion Prediction using Diffusion](https://mlsanity.com/paper/2306.03083/) (2023)
- [TrafficGen: Learning to Generate Diverse and Realistic Traffic Scenarios](https://mlsanity.com/paper/2210.06609/) (2022)
- [SceneGen: Learning to Generate Realistic Traffic Scenes](https://mlsanity.com/paper/2101.06541/) (2021)
- [MADiff: Offline Multi-agent Learning with Diffusion Models](https://mlsanity.com/paper/2305.17330/) (2023)
- [Trajeglish: Traffic Modeling as Next-Token Prediction](https://mlsanity.com/paper/2312.04535/) (2023)
- [SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rollout](https://mlsanity.com/paper/2412.12129/) (2024)
- [Scenario Diffusion: Controllable Driving Scenario Generation With Diffusion](https://mlsanity.com/paper/2311.02738/) (2023)
- [Formal Scenario-Based Testing of Autonomous Vehicles: From Simulation to the Real World](https://mlsanity.com/paper/2003.07739/) (2020)
- [Vehicle trajectory prediction works, but not everywhere](https://mlsanity.com/paper/2112.03909/) (2021)
- [Scenario Dreamer: Vectorized Latent Diffusion for Generating Driving Simulation Environments](https://mlsanity.com/paper/2503.22496/) (2025)
- [DriveSceneGen: Generating Diverse and Realistic Driving Scenarios from Scratch](https://mlsanity.com/paper/2309.14685/) (2023)
- [SLEDGE: Synthesizing Driving Environments with Generative Models and Rule-Based Traffic](https://mlsanity.com/paper/2403.17933/) (2024)
- [Optimizing Diffusion Models for Joint Trajectory Prediction and Controllable Generation](https://mlsanity.com/paper/2408.00766/) (2024)
- [FRENETIX: A High-Performance and Modular Motion Planning Framework for Autonomous Driving](https://mlsanity.com/paper/2402.01443/) (2024)

## Abstract (arXiv)

Simulating diverse and realistic traffic scenarios is critical for developing and testing autonomous planning. Traditional rule-based planners lack diversity and realism, while learning-based simulators often replay, forecast, or edit scenarios using historical agent trajectories. However, they struggle to generate new scenarios, limiting scalability and diversity due to their reliance on fully annotated logs and historical data. Thus, a key challenge for a learning-based simulator's performance is that it requires agents' past trajectories and pose information in addition to map data, which might not be available for all agents on the road.Without which, generated scenarios often produce unrealistic trajectories that deviate from drivable areas, particularly under out-of-distribution (OOD) map scenes (e.g., curved roads). To address this, we propose Path Diffuser (PD): a two-stage, diffusion model for generating agent pose initializations and their corresponding trajectories conditioned on the map, free of any historical context of agents' trajectories. Furthermore, PD incorporates a motion primitive-based prior, leveraging Frenet frame candidate trajectories to enhance diversity while ensuring road-compliant trajectory generation. We also explore various design choices for modeling complex multi-agent interactions. We demonstrate the effectiveness of our method through extensive experiments on the Argoverse2 Dataset and additionally evaluate the generalizability of the approach on OOD map variants. Notably, Path Diffuser outperforms the baseline methods by 1.92x on distribution metrics, 1.14x on common-sense metrics, and 1.62x on road compliance from adversarial benchmarks.
