# Learning Distinguishable Representations in Deep Q-Networks for Linear Transfer

arXiv: https://arxiv.org/abs/2509.24947 · HTML: https://mlsanity.com/paper/2509.24947/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 16 of its 29 references that are in the map.
- First posted on arXiv 29 Sep 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 16 of 16)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Transfer Learning in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2009.07888/) (2020)
- [Deep Reinforcement Learning framework for Autonomous Driving](https://mlsanity.com/paper/1704.02532/) (2017)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Generalization and Regularization in DQN](https://mlsanity.com/paper/1810.00123/) (2018)
- [The Utility of Sparse Representations for Control in Reinforcement Learning](https://mlsanity.com/paper/1811.06626/) (2018)
- [State of the Art Control of Atari Games Using Shallow Reinforcement Learning](https://mlsanity.com/paper/1512.01563/) (2015)
- [On the Importance of Feature Decorrelation for Unsupervised Representation Learning in Reinforcement Learning](https://mlsanity.com/paper/2306.05637/) (2023)
- [Deep Reinforcement Learning with Decorrelation](https://mlsanity.com/paper/1903.07765/) (2019)
- [Efficient decorrelation of features using Gramian in Reinforcement Learning](https://mlsanity.com/paper/1911.08610/) (2019)

## Abstract (arXiv)

Deep Reinforcement Learning (RL) has demonstrated success in solving complex sequential decision-making problems by integrating neural networks with the RL framework. However, training deep RL models poses several challenges, such as the need for extensive hyperparameter tuning and high computational costs. Transfer learning has emerged as a promising strategy to address these challenges by enabling the reuse of knowledge from previously learned tasks for new, related tasks. This avoids the need for retraining models entirely from scratch. A commonly used approach for transfer learning in RL is to leverage the internal representations learned by the neural network during training. Specifically, the activations from the last hidden layer can be viewed as refined state representations that encapsulate the essential features of the input. In this work, we investigate whether these representations can be used as input for training simpler models, such as linear function approximators, on new tasks. We observe that the representations learned by standard deep RL models can be highly correlated, which limits their effectiveness when used with linear function approximation. To mitigate this problem, we propose a novel deep Q-learning approach that introduces a regularization term to reduce positive correlations between feature representation of states. By leveraging these reduced correlated features, we enable more effective use of linear function approximation in transfer learning. Through experiments and ablation studies on standard RL benchmarks and MinAtar games, we demonstrate the efficacy of our approach in improving transfer learning performance and thereby reducing computational overhead.
