# Dual-Scale World Models for LLM Agents Towards Hard-Exploration Problems

arXiv: https://arxiv.org/abs/2509.24116 · HTML: https://mlsanity.com/paper/2509.24116/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 27 of its 37 references that are in the map.
- First posted on arXiv 28 Sep 2025.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 27 of 27)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Cognitive Architectures for Language Agents](https://mlsanity.com/paper/2309.02427/) (2023)
- [Rewarding Progress: Scaling Automated Process Verifiers for LLM Reasoning](https://mlsanity.com/paper/2410.08146/) (2024)
- [Bidirectional Attention Flow for Machine Comprehension](https://mlsanity.com/paper/1611.01603/) (2016)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [VinePPO: Refining Credit Assignment in RL Training of LLMs](https://mlsanity.com/paper/2410.01679/) (2024)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [AgentOccam: A Simple Yet Strong Baseline for LLM-Based Web Agents](https://mlsanity.com/paper/2410.13825/) (2024)
- [WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment](https://mlsanity.com/paper/2402.12275/) (2024)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Graph Constrained Reinforcement Learning for Natural Language Action Spaces](https://mlsanity.com/paper/2001.08837/) (2020)
- [Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models](https://mlsanity.com/paper/2405.15143/) (2024)
- [Reward Is Enough: LLMs Are In-Context Reinforcement Learners](https://mlsanity.com/paper/2506.06303/) (2025)
- [Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning](https://mlsanity.com/paper/2010.02386/) (2020)
- [Multi-Stage Episodic Control for Strategic Exploration in Text Games](https://mlsanity.com/paper/2201.01251/) (2022)
- [Monte Carlo Planning with Large Language Model for Text-Based Game Agents](https://mlsanity.com/paper/2504.16855/) (2025)
- [TextQuests: How Good are LLMs at Text-Based Video Games?](https://mlsanity.com/paper/2507.23701/) (2025)
- [Modeling Worlds in Text](https://mlsanity.com/paper/2106.09578/) (2021)
- [TALES: Text Adventure Learning Environment Suite](https://mlsanity.com/paper/2504.14128/) (2025)

## Built on by (most cited first, 2 of 2)

- [Joint Agent Memory and Exploration Learning via Novelty Signals](https://mlsanity.com/paper/2606.01528/) (2026)
- [Success Leaves Detours: Learning Executable Walkthroughs for Long-Horizon Agents](https://mlsanity.com/paper/2609.22120/) (2026)

## Abstract (arXiv)

LLM-based agents have seen promising advances, yet they are still limited in "hard-exploration" tasks requiring learning new knowledge through exploration. We present GLoW, a novel approach leveraging dual-scale world models, maintaining a trajectory frontier of high-value discoveries at the global scale, while learning from local trial-and-error in exploration through a Multi-path Advantage Reflection mechanism which infers advantage-based progress signals to guide exploration. To evaluate our framework for hard-exploration, we tackle the Jericho benchmark suite of text-based games, where GLoW achieves a new state-of-theart performance for LLM-based approaches. Compared to state-of-the-art RLbased methods, our approach achieves comparable performance while requiring 100-800x fewer environment interactions.
