# CrashSplat: 2D to 3D Vehicle Damage Segmentation in Gaussian Splatting

arXiv: https://arxiv.org/abs/2509.23947 · HTML: https://mlsanity.com/paper/2509.23947/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 37 references that are in the map.
- First posted on arXiv 28 Sep 2025.

## Builds on (most cited first, 20 of 20)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Deformable Convolutional Networks](https://mlsanity.com/paper/1703.06211/) (2017)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields](https://mlsanity.com/paper/2211.12254/) (2022)
- [Segment Anything in 3D with Radiance Fields](https://mlsanity.com/paper/2304.12308/) (2023)
- [Click-Gaussian: Interactive Segmentation to Any 3D Gaussians](https://mlsanity.com/paper/2407.11793/) (2024)
- [FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally](https://mlsanity.com/paper/2409.08270/) (2024)
- [Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting](https://mlsanity.com/paper/2503.14029/) (2025)
- [SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition](https://mlsanity.com/paper/2401.17857/) (2024)
- [GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.07555/) (2024)
- [DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction](https://mlsanity.com/paper/2407.16988/) (2024)
- [CarDD: A New Dataset for Vision-based Car Damage Detection](https://mlsanity.com/paper/2211.00945/) (2022)
- [WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images](https://mlsanity.com/paper/2503.08407/) (2025)
- [Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction](https://mlsanity.com/paper/2501.11020/) (2025)
- [CrashCar101: Procedural Generation for Damage Assessment](https://mlsanity.com/paper/2311.06536/) (2023)
- [Car Damage Detection and Patch-to-Patch Self-supervised Image Alignment](https://mlsanity.com/paper/2403.06674/) (2024)

## Abstract (arXiv)

Automatic car damage detection has been a topic of significant interest for the auto insurance industry as it promises faster, accurate, and cost-effective damage assessments. However, few works have gone beyond 2D image analysis to leverage 3D reconstruction methods, which have the potential to provide a more comprehensive and geometrically accurate representation of the damage. Moreover, recent methods employing 3D representations for novel view synthesis, particularly 3D Gaussian Splatting (3D-GS), have demonstrated the ability to generate accurate and coherent 3D reconstructions from a limited number of views. In this work we introduce an automatic car damage detection pipeline that performs 3D damage segmentation by up-lifting 2D masks. Additionally, we propose a simple yet effective learning-free approach for single-view 3D-GS segmentation. Specifically, Gaussians are projected onto the image plane using camera parameters obtained via Structure from Motion (SfM). They are then filtered through an algorithm that utilizes Z-buffering along with a normal distribution model of depth and opacities. Through experiments we found that this method is particularly effective for challenging scenarios like car damage detection, where target objects (e.g., scratches, small dents) may only be clearly visible in a single view, making multi-view consistency approaches impractical or impossible. The code is publicly available at: https://github.com/DragosChileban/CrashSplat.
