# Uni4D-LLM: A Unified SpatioTemporal-Aware VLM for 4D Understanding and Generation

arXiv: https://arxiv.org/abs/2509.23828 · HTML: https://mlsanity.com/paper/2509.23828/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 46 of its 51 references that are in the map.
- First posted on arXiv 28 Sep 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 46)

- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Show-o: One Single Transformer to Unify Multimodal Understanding and Generation](https://mlsanity.com/paper/2408.12528/) (2024)
- [VILA: On Pre-training for Visual Language Models](https://mlsanity.com/paper/2312.07533/) (2023)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [GLaMM: Pixel Grounding Large Multimodal Model](https://mlsanity.com/paper/2311.03356/) (2023)
- [ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language](https://mlsanity.com/paper/1912.08830/) (2019)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [BLIP3-o: A Family of Fully Open Unified Multimodal Models-Architecture, Training and Dataset](https://mlsanity.com/paper/2505.09568/) (2025)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [VILA-U: a Unified Foundation Model Integrating Visual Understanding and Generation](https://mlsanity.com/paper/2409.04429/) (2024)
- [ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2312.02201/) (2023)
- [Scan2Cap: Context-aware Dense Captioning in RGB-D Scans](https://mlsanity.com/paper/2012.02206/) (2020)
- [LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning](https://mlsanity.com/paper/2311.18651/) (2023)
- [Monocular Dynamic View Synthesis: A Reality Check](https://mlsanity.com/paper/2210.13445/) (2022)
- [4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling](https://mlsanity.com/paper/2311.17984/) (2023)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models](https://mlsanity.com/paper/2411.18613/) (2024)
- [DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior](https://mlsanity.com/paper/2310.16818/) (2023)

## Built on by (most cited first, 10 of 10)

- [Thinking in Dynamics: How Multimodal Large Language Models Perceive, Track, and Reason Dynamics in Physical 4D World](https://mlsanity.com/paper/2603.12746/) (2026)
- [4D-VGGT: A General Foundation Model with SpatioTemporal Awareness for Dynamic Scene Geometry Estimation](https://mlsanity.com/paper/2511.18416/) (2025)
- [VLA-4D: Embedding 4D Awareness into Vision-Language-Action Models for SpatioTemporally Coherent Robotic Manipulation](https://mlsanity.com/paper/2511.17199/) (2025)
- [Advances in 4D Representation: Geometry, Motion, and Interaction](https://mlsanity.com/paper/2510.19255/) (2025)
- [ReMoT: Reinforcement Learning with Motion Contrast Triplets](https://mlsanity.com/paper/2603.00461/) (2026)
- [LMM-Track4D: Eliciting 4D Dynamic Reasoning in LMMs via Trajectory-Grounded Dialogue](https://mlsanity.com/paper/2605.19390/) (2026)
- [MotionVLA: Injecting Geometric Motion into Vision-Language-Action Model](https://mlsanity.com/paper/2606.08288/) (2026)
- [4DP-QA: Scalable QA for 4D Perception in Vision Language Models](https://mlsanity.com/paper/2606.11568/) (2026)
- [ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?](https://mlsanity.com/paper/2607.20868/) (2026)
- [BitTP: The Lightweight Trajectory Prediction Model with BitLLM for Edge-Devices](https://mlsanity.com/paper/2605.29705/) (2026)

## Abstract (arXiv)

Vision-language models (VLMs) have demonstrated strong performance in 2D scene understanding and generation, but extending this unification to the physical world remains an open challenge. Existing 3D and 4D approaches typically embed scene geometry into autoregressive model for semantic understanding and diffusion model for content generation. This paradigm gap prevents a single model from jointly handling both tasks, especially in dynamic 4D settings where spatiotemporal modeling is critical. We propose Uni4D-LLM, the first unified VLM framework with spatiotemporal awareness for 4D scene understanding and generation. Our design is guided by two key insights: 1) Unification requires a shared representation. We extract semantic features for understanding and noisy-injected appearance features for generation, incorporate 4D geometric cues, and fuse them into a spatiotemporal-aware visual representation through adaptive cross-attention. 2) Unification requires a shared architecture. Both autoregression and diffusion are built on Transformer backbones, and this enables integration into a single LLM with task-specific heads. By aligning visual and linguistic representations, our Uni4D-LLM produces predictions for both understanding and generation within one Transformer-based framework. We further apply instruction fine-tuning on diverse 4D vision-language datasets to improve generalization across tasks. Extensive experiments on multiple benchmarks demonstrate that Uni4D-LLM achieves competitive or superior results compared to state-of-the-art models and offers the first true unification of 4D scene understanding and generation.
