# Poivre: Self-Refining Visual Pointing with Reinforcement Learning

arXiv: https://arxiv.org/abs/2509.23746 · HTML: https://mlsanity.com/paper/2509.23746/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 20 of its 24 references that are in the map.
- First posted on arXiv 28 Sep 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 20 of 20)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [s1: Simple test-time scaling](https://mlsanity.com/paper/2501.19393/) (2025)
- [Group Sequence Policy Optimization](https://mlsanity.com/paper/2507.18071/) (2025)
- [WizardMath: Empowering Mathematical Reasoning for Large Language Models via Reinforced Evol-Instruct](https://mlsanity.com/paper/2308.09583/) (2023)
- [LIMO: Less is More for Reasoning](https://mlsanity.com/paper/2502.03387/) (2025)
- [Training Language Models to Self-Correct via Reinforcement Learning](https://mlsanity.com/paper/2409.12917/) (2024)
- [DeepEyes: Incentivizing "Thinking with Images" via Reinforcement Learning](https://mlsanity.com/paper/2505.14362/) (2025)
- [Visual Sketchpad: Sketching as a Visual Chain of Thought for Multimodal Language Models](https://mlsanity.com/paper/2406.09403/) (2024)
- [RoboPoint: A Vision-Language Model for Spatial Affordance Prediction for Robotics](https://mlsanity.com/paper/2406.10721/) (2024)
- [Geometric-Mean Policy Optimization](https://mlsanity.com/paper/2507.20673/) (2025)
- [Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2505.12370/) (2025)
- [GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents](https://mlsanity.com/paper/2505.15810/) (2025)
- [GUI-G2: Gaussian Reward Modeling for GUI Grounding](https://mlsanity.com/paper/2507.15846/) (2025)
- [Phi-4-Mini-Reasoning: Exploring the Limits of Small Reasoning Language Models in Math](https://mlsanity.com/paper/2504.21233/) (2025)
- [Point-RFT: Improving Multimodal Reasoning with Visually Grounded Reinforcement Finetuning](https://mlsanity.com/paper/2505.19702/) (2025)
- [PointArena: Probing Multimodal Grounding Through Language-Guided Pointing](https://mlsanity.com/paper/2505.09990/) (2025)
- [WalkVLM:Aid Visually Impaired People Walking by Vision Language Model](https://mlsanity.com/paper/2412.20903/) (2024)
- [GraspMolmo: Generalizable Task-Oriented Grasping via Large-Scale Synthetic Data Generation](https://mlsanity.com/paper/2505.13441/) (2025)

## Built on by (most cited first, 3 of 3)

- [Molmo2: Open Weights and Data for Vision-Language Models with Video Understanding and Grounding](https://mlsanity.com/paper/2601.10611/) (2026)
- [MolmoPoint: Better Pointing for VLMs with Grounding Tokens](https://mlsanity.com/paper/2603.28069/) (2026)
- [Getting to the Point: Pointing Improves LVLMs at Counting](https://mlsanity.com/paper/2603.21746/) (2026)

## Abstract (arXiv)

Visual pointing, which aims to localize a target by predicting its coordinates on an image, has emerged as an important problem in the realm of vision-language models (VLMs). Despite its broad applicability, recent benchmarks show that current VLMs still fall far behind human performance on this task. A key limitation is that VLMs are typically required to complete the pointing task in a single step, akin to asking humans to point at an object without seeing their own fingers. To address this issue, we propose a simple yet effective self-refining procedure: Point, Visualize, then Refine (Poivre). This procedure enables a VLM to first mark its estimated point, then iteratively refine the coordinates if necessary. Inspired by advances of reasoning models in the natural language domain, we employ reinforcement learning (RL) to incentivize this self-refining ability. For the RL training, we design a neat process reward that is not only empirically effective but also grounded in appealing properties. Our trained model, Poivre-7B, sets a new state of the art on Point-Bench, outperforming both proprietary models such as Gemini-2.5-Pro and large open-source models such as Molmo-72B by over 3%. To support future research, we release our training and inference code, dataset, and the Poivre-7B checkpoint.
