# AudioMoG: Guiding Audio Generation with Mixture-of-Guidance

arXiv: https://arxiv.org/abs/2509.23727 · HTML: https://mlsanity.com/paper/2509.23727/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 63 of its 77 references that are in the map.
- First posted on arXiv 28 Sep 2025.

## Builds on (most cited first, 30 of 63)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Models](https://mlsanity.com/paper/2211.01095/) (2022)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [Analyzing and Improving the Training Dynamics of Diffusion Models](https://mlsanity.com/paper/2312.02696/) (2023)
- [Clotho: An Audio Captioning Dataset](https://mlsanity.com/paper/1910.09387/) (2019)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [FSD50K: An Open Dataset of Human-Labeled Sound Events](https://mlsanity.com/paper/2010.00475/) (2020)
- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [Guiding a Diffusion Model with a Bad Version of Itself](https://mlsanity.com/paper/2406.02507/) (2024)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [Masked Autoencoders that Listen](https://mlsanity.com/paper/2207.06405/) (2022)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [FMA: A Dataset For Music Analysis](https://mlsanity.com/paper/1612.01840/) (2016)
- [Stable Audio Open](https://mlsanity.com/paper/2407.14358/) (2024)
- [Fast Timing-Conditioned Latent Audio Diffusion](https://mlsanity.com/paper/2402.04825/) (2024)

## Built on by (most cited first, 5 of 5)

- [GuidedBridge: Training-freely Improving Bridge Models with Prior Guidance](https://mlsanity.com/paper/2606.03119/) (2026)
- [Improving Diffusion Generalization with Weak-to-Strong Segmented Guidance](https://mlsanity.com/paper/2603.20584/) (2026)
- [FreeSonic: Training-Free Temporal-Aware Decoupled Attention for Precise Audio Editing](https://mlsanity.com/paper/2606.15186/) (2026)
- [Visual Representation Matters: Exploiting Temporal Differences in Video-to-Audio Generation](https://mlsanity.com/paper/2608.04902/) (2026)
- [SR-Edit: Region-Aware Image Editing via Self-Refinement](https://mlsanity.com/paper/2609.02504/) (2026)

## Abstract (arXiv)

The design of diffusion-based audio generation systems has been investigated from diverse perspectives, such as data space, network architecture, and conditioning techniques, while most of these innovations require model re-training. In sampling, classifier-free guidance (CFG) has been uniformly adopted to enhance generation quality by strengthening condition alignment. However, CFG often compromises diversity, resulting in suboptimal performance. Although the recent autoguidance (AG) method proposes another direction of guidance that maintains diversity, its direct application in audio generation has so far underperformed CFG. In this work, we introduce AudioMoG, an improved sampling method that enhances text-to-audio (T2A) and video-to-audio (V2A) generation quality without requiring extensive training resources. We start with an analysis of both CFG and AG, examining their respective advantages and limitations for guiding diffusion models. Building upon our insights, we introduce a mixture-of-guidance framework that integrates diverse guidance signals with their interaction terms (e.g., the unconditional bad version of the model) to maximize cumulative advantages. Experiments show that, given the same inference speed, our approach consistently outperforms single guidance in T2A generation across sampling steps, concurrently showing advantages in V2A, text-to-music, and image generation. Demo samples are available at: https://audiomog.github.io.
