# Game-Oriented ASR Error Correction via RAG-Enhanced LLM

arXiv: https://arxiv.org/abs/2509.23630 · HTML: https://mlsanity.com/paper/2509.23630/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 16 references that are in the map.
- First posted on arXiv 28 Sep 2025.

## Builds on (most cited first, 12 of 12)

- [Correction of Automatic Speech Recognition with Transformer Sequence-to-sequence Model](https://mlsanity.com/paper/1910.10697/) (2019)
- [N-best T5: Robust ASR Error Correction using Multiple Input Hypotheses and Constrained Decoding Space](https://mlsanity.com/paper/2303.00456/) (2023)
- [Large Language Models are Efficient Learners of Noise-Robust Speech Recognition](https://mlsanity.com/paper/2401.10446/) (2024)
- [ASR Error Correction using Large Language Models](https://mlsanity.com/paper/2409.09554/) (2024)
- [Error Correction in ASR using Sequence-to-Sequence Models](https://mlsanity.com/paper/2202.01157/) (2022)
- [Retrieval Augmented Correction of Named Entity Speech Recognition Errors](https://mlsanity.com/paper/2409.06062/) (2024)
- [GEC-RAG: Improving Generative Error Correction via Retrieval-Augmented Generation for Automatic Speech Recognition Systems](https://mlsanity.com/paper/2501.10734/) (2025)
- [Towards interfacing large language models with ASR systems using confidence measures and prompting](https://mlsanity.com/paper/2407.21414/) (2024)
- [LA-RAG:Enhancing LLM-based ASR Accuracy with Retrieval-Augmented Generation](https://mlsanity.com/paper/2409.08597/) (2024)
- [Robust ASR Error Correction with Conservative Data Filtering](https://mlsanity.com/paper/2407.13300/) (2024)
- [Effective Sentence Scoring Method using Bidirectional Language Model for Speech Recognition](https://mlsanity.com/paper/1905.06655/) (2019)
- [Speak & Spell: LLM-Driven Controllable Phonetic Error Augmentation for Robust Dialogue State Tracking](https://mlsanity.com/paper/2409.06263/) (2024)

## Abstract (arXiv)

With the rise of multiplayer online games, real-time voice communication is essential for team coordination. However, general ASR systems struggle with gaming-specific challenges like short phrases, rapid speech, jargon, and noise, leading to frequent errors. To address this, we propose the GO-AEC framework, which integrates large language models, Retrieval-Augmented Generation (RAG), and a data augmentation strategy using LLMs and TTS. GO-AEC includes data augmentation, N-best hypothesis-based correction, and a dynamic game knowledge base. Experiments show GO-AEC reduces character error rate by 6.22% and sentence error rate by 29.71%, significantly improving ASR accuracy in gaming scenarios.
