# RAVEN: Resilient Aerial Navigation via Open-Set Semantic Memory and Behavior Adaptation

arXiv: https://arxiv.org/abs/2509.23563 · HTML: https://mlsanity.com/paper/2509.23563/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 33 references that are in the map.
- First posted on arXiv 28 Sep 2025.

## Builds on (most cited first, 28 of 28)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [NaVILA: Legged Robot Vision-Language-Action Model for Navigation](https://mlsanity.com/paper/2412.04453/) (2024)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learning](https://mlsanity.com/paper/2201.10029/) (2022)
- [AerialVLN: Vision-and-Language Navigation for UAVs](https://mlsanity.com/paper/2308.06735/) (2023)
- [MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation](https://mlsanity.com/paper/2012.03912/) (2020)
- [GOAT: GO to Any Thing](https://mlsanity.com/paper/2311.06430/) (2023)
- [Explore until Confident: Efficient Exploration for Embodied Question Answering](https://mlsanity.com/paper/2403.15941/) (2024)
- [CLIP-Nav: Using CLIP for Zero-Shot Vision-and-Language Navigation](https://mlsanity.com/paper/2211.16649/) (2022)
- [FUEL: Fast UAV Exploration using Incremental Frontier Structure and Hierarchical Planning](https://mlsanity.com/paper/2010.11561/) (2020)
- [Openfly: A comprehensive platform for aerial vision-language navigation](https://mlsanity.com/paper/2502.18041/) (2025)
- [Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generation](https://mlsanity.com/paper/2409.18313/) (2024)
- [UAV-ON: A Benchmark for Open-World Object Goal Navigation with Aerial Agents](https://mlsanity.com/paper/2508.00288/) (2025)
- [RayFronts: Open-Set Semantic Ray Frontiers for Online Scene Understanding and Exploration](https://mlsanity.com/paper/2504.06994/) (2025)
- [OpenGraph: Open-Vocabulary Hierarchical 3D Graph Representation in Large-Scale Outdoor Environments](https://mlsanity.com/paper/2403.09412/) (2024)
- [BehAV: Behavioral Rule Guided Autonomy Using VLMs for Robot Navigation in Outdoor Scenes](https://mlsanity.com/paper/2409.16484/) (2024)
- [Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphs](https://mlsanity.com/paper/2506.07454/) (2025)

## Built on by (most cited first, 10 of 10)

- [RADSeg: Unleashing Parameter and Compute Efficient Zero-Shot Open-Vocabulary Segmentation Using Agglomerative Models](https://mlsanity.com/paper/2511.19704/) (2025)
- [APEX: A Decoupled Memory-based Explorer for Asynchronous Aerial Object Goal Navigation](https://mlsanity.com/paper/2602.00551/) (2026)
- [ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue](https://mlsanity.com/paper/2605.01371/) (2026)
- [Semantic-Aware Guided Drone Exploration for Language-Conditioned 3D Indoor Mapping](https://mlsanity.com/paper/2605.23160/) (2026)
- [G-DRAGON: Geospatial Reasoning and Dynamic Planning for Retrieval-Augmented Outdoor Navigation](https://mlsanity.com/paper/2605.25646/) (2026)
- [Beyond Frontiers: Scene-Anomaly Guided Autonomous Exploration](https://mlsanity.com/paper/2607.15828/) (2026)
- [Structured World-State Reasoning for Agentic Robotic Search](https://mlsanity.com/paper/2609.23841/) (2026)
- [ForeFly: A Dual-Horizon World Action Model for Aerial Vision-Language Navigation](https://mlsanity.com/paper/2609.33581/) (2026)
- [AerialDojo-200K: A Large-Scale Benchmark Suite for Open-World Aerial Object-Goal Search](https://mlsanity.com/paper/2609.36066/) (2026)
- [LLM-Enabled UAV Dispatch: A System-Level Survey and Taxonomy](https://mlsanity.com/paper/2610.09466/) (2026)

## Abstract (arXiv)

Aerial outdoor semantic navigation requires robots to explore large, unstructured environments to locate target objects. Recent advances in semantic navigation have demonstrated open-set object-goal navigation in indoor settings, but these methods remain limited by constrained spatial ranges and structured layouts, making them unsuitable for long-range outdoor search. While outdoor semantic navigation approaches exist, they either rely on reactive policies based on current observations, which tend to produce short-sighted behaviors, or precompute scene graphs offline for navigation, limiting adaptability to online deployment. We present RAVEN, a 3D memory-based, behavior tree framework for aerial semantic navigation in unstructured outdoor environments. It (1) uses a spatially consistent semantic voxel-ray map as persistent memory, enabling long-horizon planning and avoiding purely reactive behaviors, (2) combines short-range voxel search and long-range ray search to scale to large environments, (3) leverages a large vision-language model to suggest auxiliary cues, mitigating sparsity of outdoor targets. These components are coordinated by a behavior tree, which adaptively switches behaviors for robust operation. We evaluate RAVEN in 10 photorealistic outdoor simulation environments over 100 semantic tasks, encompassing single-object search, multi-class, multi-instance navigation and sequential task changes. Results show RAVEN outperforms baselines by 85.25% in simulation and demonstrate its real-world applicability through deployment on an aerial robot in outdoor field tests.
