# Multi-Modal Manipulation via Multi-Modal Policy Consensus

arXiv: https://arxiv.org/abs/2509.23468 · HTML: https://mlsanity.com/paper/2509.23468/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 51 references that are in the map.
- First posted on arXiv 27 Sep 2025.

## Builds on (most cited first, 30 of 44)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Improving Factuality and Reasoning in Language Models through Multiagent Debate](https://mlsanity.com/paper/2305.14325/) (2023)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Compositional Visual Generation with Composable Diffusion Models](https://mlsanity.com/paper/2206.01714/) (2022)
- [Is Conditional Generative Modeling all you need for Decision-Making?](https://mlsanity.com/paper/2211.15657/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [DiffusionDrive: Truncated Diffusion Model for End-to-End Autonomous Driving](https://mlsanity.com/paper/2411.15139/) (2024)
- [Imitating Human Behaviour with Diffusion Models](https://mlsanity.com/paper/2301.10677/) (2023)
- [Goal-Conditioned Imitation Learning using Score-based Diffusion Policies](https://mlsanity.com/paper/2304.02532/) (2023)
- [Reduce, Reuse, Recycle: Compositional Generation with Energy-Based Diffusion Models and MCMC](https://mlsanity.com/paper/2302.11552/) (2023)
- [Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich Tasks](https://mlsanity.com/paper/1810.10191/) (2018)
- [More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touch](https://mlsanity.com/paper/1805.11085/) (2018)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [Compositional Foundation Models for Hierarchical Planning](https://mlsanity.com/paper/2309.08587/) (2023)
- [Generative Skill Chaining: Long-Horizon Skill Planning with Diffusion Models](https://mlsanity.com/paper/2401.03360/) (2023)
- [Learning to Compose Visual Relations](https://mlsanity.com/paper/2111.09297/) (2021)
- [3D-ViTac: Learning Fine-Grained Manipulation with Visuo-Tactile Sensing](https://mlsanity.com/paper/2410.24091/) (2024)
- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing](https://mlsanity.com/paper/2312.01853/) (2023)
- [EDMP: Ensemble-of-costs-guided Diffusion for Motion Planning](https://mlsanity.com/paper/2309.11414/) (2023)
- [Visuo-Tactile Transformers for Manipulation](https://mlsanity.com/paper/2210.00121/) (2022)
- [PoCo: Policy Composition from and for Heterogeneous Robot Learning](https://mlsanity.com/paper/2402.02511/) (2024)
- [Compositional Generative Modeling: A Single Model is Not All You Need](https://mlsanity.com/paper/2402.01103/) (2024)
- [Generative Trajectory Stitching through Diffusion Composition](https://mlsanity.com/paper/2503.05153/) (2025)
- [Compositional Diffusion-Based Continuous Constraint Solvers](https://mlsanity.com/paper/2309.00966/) (2023)

## Built on by (most cited first, 13 of 13)

- [World Model for Robot Learning: A Comprehensive Survey](https://mlsanity.com/paper/2605.00080/) (2026)
- [OAT: Ordered Action Tokenization](https://mlsanity.com/paper/2602.04215/) (2026)
- [FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems](https://mlsanity.com/paper/2604.28156/) (2026)
- [Flexible Multitask Learning with Factorized Diffusion Policy](https://mlsanity.com/paper/2512.21898/) (2025)
- [Ordered Action Tokens for Visuomotor Policy Learning](https://mlsanity.com/paper/2607.21670/) (2026)
- [Inference-time Policy Steering via Vision and Touch](https://mlsanity.com/paper/2606.14981/) (2026)
- [Seeing Touch from Motion: A Unified Modality-Aware Visuo-Tactile Policy with Tactile Motion Correlation](https://mlsanity.com/paper/2606.29941/) (2026)
- [CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation](https://mlsanity.com/paper/2606.26423/) (2026)
- [Asynchronous Multimodal Diffusion Policy Composition via Latency-Aware Guidance Fusion](https://mlsanity.com/paper/2607.17257/) (2026)
- [Learning Physical Interaction: A Survey of Tactile- and Force-aware Robot Learning](https://mlsanity.com/paper/2608.07558/) (2026)
- [IMPACT: Learning Internal-Model Predictive Control for Forceful Robotic Manipulation](https://mlsanity.com/paper/2606.10818/) (2026)
- [Robot Learning with Visual Predicted Force](https://mlsanity.com/paper/2610.04741/) (2026)
- [ROMA: LLM System for Real-World Object-Centric Multi-Sensory Active Perception](https://mlsanity.com/paper/2610.06955/) (2026)

## Abstract (arXiv)

Effectively integrating diverse sensory modalities is crucial for robotic manipulation. However, the typical approach of feature concatenation is often suboptimal: dominant modalities such as vision can overwhelm sparse but critical signals like touch in contact-rich tasks, and monolithic architectures cannot flexibly incorporate new or missing modalities without retraining. Our method factorizes the policy into a set of diffusion models, each specialized for a single representation (e.g., vision or touch), and employs a router network that learns consensus weights to adaptively combine their contributions, enabling incremental of new representations. We evaluate our approach on simulated manipulation tasks in {RLBench}, as well as real-world tasks such as occluded object picking, in-hand spoon reorientation, and puzzle insertion, where it significantly outperforms feature-concatenation baselines on scenarios requiring multimodal reasoning. Our policy further demonstrates robustness to physical perturbations and sensor corruption. We further conduct perturbation-based importance analysis, which reveals adaptive shifts between modalities.
