# Geometry-Aware Losses for Structure-Preserving Text-to-Sign Language Generation

arXiv: https://arxiv.org/abs/2509.23011 · HTML: https://mlsanity.com/paper/2509.23011/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 41 references that are in the map.
- First posted on arXiv 27 Sep 2025.

## Builds on (most cited first, 24 of 24)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Unsupervised Cross-lingual Representation Learning at Scale](https://mlsanity.com/paper/1911.02116/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [Sign Language Transformers: Joint End-to-end Sign Language Recognition and Translation](https://mlsanity.com/paper/2003.13830/) (2020)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [Progressive Transformers for End-to-End Sign Language Production](https://mlsanity.com/paper/2004.14874/) (2020)
- [Learning a bidirectional mapping between human whole-body motion and natural language using deep recurrent neural networks](https://mlsanity.com/paper/1705.06400/) (2017)
- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [Adversarial Training for Multi-Channel Sign Language Production](https://mlsanity.com/paper/2008.12405/) (2020)
- [Mixed SIGNals: Sign Language Production via a Mixture of Motion Primitives](https://mlsanity.com/paper/2107.11317/) (2021)
- [Neural Sign Actors: A diffusion model for 3D sign language production from text](https://mlsanity.com/paper/2312.02702/) (2023)
- [G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model](https://mlsanity.com/paper/2208.09141/) (2022)
- [Dance Dance Generation: Motion Transfer for Internet Videos](https://mlsanity.com/paper/1904.00129/) (2019)
- [A Spatio-Temporal Representation Learning as an Alternative to Traditional Glosses in Sign Language Translation and Production](https://mlsanity.com/paper/2407.02854/) (2024)

## Abstract (arXiv)

Sign language translation from text to video plays a crucial role in enabling effective communication for Deaf and hard--of--hearing individuals. A major challenge lies in generating accurate and natural body poses and movements that faithfully convey intended meanings. Prior methods often neglect the anatomical constraints and coordination patterns of human skeletal motion, resulting in rigid or biomechanically implausible outputs. To address this, we propose a novel approach that explicitly models the relationships among skeletal joints--including shoulders, arms, and hands--by incorporating geometric constraints on joint positions, bone lengths, and movement dynamics. During training, we introduce a parent-relative reweighting mechanism to enhance finger flexibility and reduce motion stiffness. Additionally, bone-pose losses and bone-length constraints enforce anatomically consistent structures. Our method narrows the performance gap between the previous best and the ground-truth oracle by 56.51%, and further reduces discrepancies in bone length and movement variance by 18.76% and 5.48%, respectively, demonstrating significant gains in anatomical realism and motion naturalness.
