# WoW: Towards a World omniscient World model Through Embodied Interaction

arXiv: https://arxiv.org/abs/2509.22642 · HTML: https://mlsanity.com/paper/2509.22642/

## Key facts

- Cited by 67 papers in the map (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 79 of its 105 references that are in the map.
- First posted on arXiv 26 Sep 2025.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 30 of 79)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Understanding deep learning requires rethinking generalization](https://mlsanity.com/paper/1611.03530/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [CRITIC: Large Language Models Can Self-Correct with Tool-Interactive Critiquing](https://mlsanity.com/paper/2305.11738/) (2023)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Think](https://mlsanity.com/paper/2410.06940/) (2024)
- [Automatic Prompt Optimization with "Gradient Descent" and Beam Search](https://mlsanity.com/paper/2305.03495/) (2023)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [GEPA: Reflective Prompt Evolution Can Outperform Reinforcement Learning](https://mlsanity.com/paper/2507.19457/) (2025)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [Confident Learning: Estimating Uncertainty in Dataset Labels](https://mlsanity.com/paper/1911.00068/) (2019)
- [AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems](https://mlsanity.com/paper/2503.06669/) (2025)

## Built on by (most cited first, 30 of 67)

- [Ctrl-World: A Controllable Generative World Model for Robot Manipulation](https://mlsanity.com/paper/2510.10125/) (2025)
- [WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models](https://mlsanity.com/paper/2602.08971/) (2026)
- [World Action Models: The Next Frontier in Embodied AI](https://mlsanity.com/paper/2605.12090/) (2026)
- [World Model for Robot Learning: A Comprehensive Survey](https://mlsanity.com/paper/2605.00080/) (2026)
- [MIND: Benchmarking Memory Consistency and Action Control in World Models](https://mlsanity.com/paper/2602.08025/) (2026)
- [ABot-PhysWorld: Interactive World Foundation Model for Robotic Manipulation with Physics Alignment](https://mlsanity.com/paper/2603.23376/) (2026)
- [Robobench: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models as Embodied Brain](https://mlsanity.com/paper/2510.17801/) (2025)
- [WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation](https://mlsanity.com/paper/2510.07313/) (2025)
- [MultiWorld: Scalable Multi-Agent Multi-View Video World Models](https://mlsanity.com/paper/2604.18564/) (2026)
- [Seeing Across Views: Benchmarking Spatial Reasoning of Vision-Language Models in Robotic Scenes](https://mlsanity.com/paper/2510.19400/) (2025)
- [TiViBench: Benchmarking Think-in-Video Reasoning for Video Generative Models](https://mlsanity.com/paper/2511.13704/) (2025)
- [RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation](https://mlsanity.com/paper/2604.19092/) (2026)
- [Dream-Tac: A Unified Tactile World Action Model for Contact-Rich Robot Manipulation](https://mlsanity.com/paper/2606.08737/) (2026)
- [World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry](https://mlsanity.com/paper/2604.01985/) (2026)
- [Mask World Model: Predicting What Matters for Robust Robot Policy Learning](https://mlsanity.com/paper/2604.19683/) (2026)
- [Scaling World Model for Hierarchical Manipulation Policies](https://mlsanity.com/paper/2602.10983/) (2026)
- [WAM4D: Fast 4D World Action Model via Spatial Register Tokens](https://mlsanity.com/paper/2606.14048/) (2026)
- [EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards](https://mlsanity.com/paper/2603.17808/) (2026)
- [Video2Act: A Dual-System Video Diffusion Policy with Robotic Spatio-Motional Modeling](https://mlsanity.com/paper/2512.03044/) (2025)
- [Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test](https://mlsanity.com/paper/2601.04137/) (2026)
- [PhysicsMind: Sim and Real Mechanics Benchmarking for Physical Reasoning and Prediction in Foundational VLMs and World Models](https://mlsanity.com/paper/2601.16007/) (2026)
- [Prisma-World: Camera-Controllable Multi-Agent Video World Model](https://mlsanity.com/paper/2606.09507/) (2026)
- [Making Foresight Actionable: Repurposing Representation Alignment in World Action Models](https://mlsanity.com/paper/2606.12217/) (2026)
- [RoboStereo: Dual-Tower 4D Embodied World Models for Unified Policy Optimization](https://mlsanity.com/paper/2603.12639/) (2026)
- [Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training](https://mlsanity.com/paper/2604.21741/) (2026)
- [STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation](https://mlsanity.com/paper/2604.26848/) (2026)
- [HarmoWAM: Harmonizing Generalizable and Precise Manipulation via Adaptive World Action Models](https://mlsanity.com/paper/2605.10942/) (2026)
- [WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform](https://mlsanity.com/paper/2605.17912/) (2026)
- [PhysisForcing: Physics Reinforced World Simulator for Robotic Manipulation](https://mlsanity.com/paper/2606.28128/) (2026)
- [MIND-V: Hierarchical World Model for Long-Horizon Robotic Manipulation with RL-based Physical Alignment](https://mlsanity.com/paper/2512.06628/) (2025)

## Abstract (arXiv)

Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.
