# Learning from Delayed Feedback in Games via Extra Prediction

arXiv: https://arxiv.org/abs/2509.22426 · HTML: https://mlsanity.com/paper/2509.22426/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 47 references that are in the map.
- First posted on arXiv 26 Sep 2025.

## Builds on (most cited first, 23 of 23)

- [Training GANs with Optimism](https://mlsanity.com/paper/1711.00141/) (2017)
- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Online Learning under Delayed Feedback](https://mlsanity.com/paper/1306.0686/) (2013)
- [Optimistic mirror descent in saddle-point problems: Going the extra (gradient) mile](https://mlsanity.com/paper/1807.02629/) (2018)
- [Cycles in adversarial regularized learning](https://mlsanity.com/paper/1709.02738/) (2017)
- [Delay and Cooperation in Nonstochastic Bandits](https://mlsanity.com/paper/1602.04741/) (2016)
- [Stochastic Bandit Models for Delayed Conversions](https://mlsanity.com/paper/1706.09186/) (2017)
- [Tight last-iterate convergence rates for no-regret learning in multi-player games](https://mlsanity.com/paper/2010.13724/) (2020)
- [No-Regret Learning in Time-Varying Zero-Sum Games](https://mlsanity.com/paper/2201.12736/) (2022)
- [Bandit Online Learning with Unknown Delays](https://mlsanity.com/paper/1807.03205/) (2018)
- [Multi-agent online learning in time-varying games](https://mlsanity.com/paper/1809.03066/) (2018)
- [Nonstochastic Bandits with Composite Anonymous Feedback](https://mlsanity.com/paper/2112.02866/) (2021)
- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)
- [Multi-Agent Learning in Network Zero-Sum Games is a Hamiltonian System](https://mlsanity.com/paper/1903.01720/) (2019)
- [Online Learning with Local Permutations and Delayed Feedback](https://mlsanity.com/paper/1703.04274/) (2017)
- [Online Learning in Periodic Zero-Sum Games](https://mlsanity.com/paper/2111.03377/) (2021)
- [Regulation of Algorithmic Collusion](https://mlsanity.com/paper/2401.15794/) (2024)
- [Generalized Delayed Feedback Model with Post-Click Information in Recommender Systems](https://mlsanity.com/paper/2206.00407/) (2022)
- [On the Last-iterate Convergence in Time-varying Zero-sum Games: Extra Gradient Succeeds where Optimism Fails](https://mlsanity.com/paper/2310.02604/) (2023)
- [Last-iterate Convergence Separation between Extra-gradient and Optimism in Constrained Periodic Games](https://mlsanity.com/paper/2406.10605/) (2024)
- [Synchronization in Learning in Periodic Zero-Sum Games Triggers Divergence from Nash Equilibrium](https://mlsanity.com/paper/2408.10595/) (2024)
- [On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games](https://mlsanity.com/paper/2503.02825/) (2025)

## Built on by (most cited first, 1 of 1)

- [Linear Convergence in Games with Delayed Feedback via Extra Prediction](https://mlsanity.com/paper/2602.17486/) (2026)

## Abstract (arXiv)

This study raises and addresses the problem of time-delayed feedback in learning in games. Because learning in games assumes that multiple agents independently learn their strategies, a discrepancy in optimization often emerges among the agents. To overcome this discrepancy, the prediction of the future reward is incorporated into algorithms, typically known as Optimistic Follow-the-Regularized-Leader (OFTRL). However, the time delay in observing the past rewards hinders the prediction. Indeed, this study firstly proves that even a single-step delay worsens the performance of OFTRL from the aspects of social regret and convergence. This study proposes the weighted OFTRL (WOFTRL), where the prediction vector of the next reward in OFTRL is weighted n times. We further capture an intuition that the optimistic weight cancels out this time delay. We prove that when the optimistic weight exceeds the time delay, our WOFTRL recovers the good performances that social regret is constant in general-sum normal-form games, and the strategies last-iterate converge to the Nash equilibrium in poly-matrix zero-sum games. The theoretical results are supported and strengthened by our experiments.
