# Can LLMs Generate and Solve Linguistic Olympiad Puzzles?

arXiv: https://arxiv.org/abs/2509.21820 · HTML: https://mlsanity.com/paper/2509.21820/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 28 references that are in the map.
- First posted on arXiv 26 Sep 2025.

## Builds on (most cited first, 8 of 8)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Aya 23: Open Weight Releases to Further Multilingual Progress](https://mlsanity.com/paper/2405.15032/) (2024)
- [Proof or Bluff? Evaluating LLMs on 2025 USA Math Olympiad](https://mlsanity.com/paper/2503.21934/) (2025)
- [Puzzle Solving using Reasoning of Large Language Models: A Survey](https://mlsanity.com/paper/2402.11291/) (2024)
- [LINGOLY: A Benchmark of Olympiad-Level Linguistic Reasoning Puzzles in Low-Resource and Extinct Languages](https://mlsanity.com/paper/2406.06196/) (2024)
- [It is AI's Turn to Ask Humans a Question: Question-Answer Pair Generation for Children's Story Books](https://mlsanity.com/paper/2109.03423/) (2021)
- [PuzzLing Machines: A Challenge on Learning From Small Data](https://mlsanity.com/paper/2004.13161/) (2020)

## Built on by (most cited first, 2 of 2)

- [From Rosetta to Match-Up: A Paired Corpus of Linguistic Puzzles with Human and LLM Benchmarks](https://mlsanity.com/paper/2605.13408/) (2026)
- [Load-Bearing Context: The Question Damage Score for Evaluating Context Reliance in Linguistic Reasoning](https://mlsanity.com/paper/2608.27756/) (2026)

## Abstract (arXiv)

In this paper, we introduce a combination of novel and exciting tasks: the solution and generation of linguistic puzzles. We focus on puzzles used in Linguistic Olympiads for high school students. We first extend the existing benchmark for the task of solving linguistic puzzles. We explore the use of Large Language Models (LLMs), including recent state-of-the-art models such as OpenAI's o1, for solving linguistic puzzles, analyzing their performance across various linguistic topics. We demonstrate that LLMs outperform humans on most puzzles types, except for those centered on writing systems, and for the understudied languages. We use the insights from puzzle-solving experiments to direct the novel task of puzzle generation. We believe that automating puzzle generation, even for relatively simple puzzles, holds promise for expanding interest in linguistics and introducing the field to a broader audience. This finding highlights the importance of linguistic puzzle generation as a research task: such puzzles can not only promote linguistics but also support the dissemination of knowledge about rare and understudied languages.
