# Quantized Visual Geometry Grounded Transformer

arXiv: https://arxiv.org/abs/2509.21302 · HTML: https://mlsanity.com/paper/2509.21302/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 44 references that are in the map.
- First posted on arXiv 25 Sep 2025.

## Builds on (most cited first, 30 of 37)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [GPTQ: Accurate Post-Training Quantization for Generative Pre-trained Transformers](https://mlsanity.com/paper/2210.17323/) (2022)
- [Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inference](https://mlsanity.com/paper/1712.05877/) (2017)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [SmoothQuant: Accurate and Efficient Post-Training Quantization for Large Language Models](https://mlsanity.com/paper/2211.10438/) (2022)
- [AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration](https://mlsanity.com/paper/2306.00978/) (2023)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [A Survey of Quantization Methods for Efficient Neural Network Inference](https://mlsanity.com/paper/2103.13630/) (2021)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [QuaRot: Outlier-Free 4-Bit Inference in Rotated LLMs](https://mlsanity.com/paper/2404.00456/) (2024)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Quantizing deep convolutional networks for efficient inference: A whitepaper](https://mlsanity.com/paper/1806.08342/) (2018)
- [BRECQ: Pushing the Limit of Post-Training Quantization by Block Reconstruction](https://mlsanity.com/paper/2102.05426/) (2021)
- [QuIP: 2-Bit Quantization of Large Language Models With Guarantees](https://mlsanity.com/paper/2307.13304/) (2023)
- [QuIP#: Even Better LLM Quantization with Hadamard Incoherence and Lattice Codebooks](https://mlsanity.com/paper/2402.04396/) (2024)
- [Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass](https://mlsanity.com/paper/2501.13928/) (2025)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Post-training Quantization on Diffusion Models](https://mlsanity.com/paper/2211.15736/) (2022)
- [QDrop: Randomly Dropping Quantization for Extremely Low-bit Post-Training Quantization](https://mlsanity.com/paper/2203.05740/) (2022)
- [PTQ4ViT: Post-training quantization for vision transformers with twin uniform quantization](https://mlsanity.com/paper/2111.12293/) (2021)
- [Forward and Backward Information Retention for Accurate Binary Neural Networks](https://mlsanity.com/paper/1909.10788/) (2019)
- [PoseDiffusion: Solving Pose Estimation via Diffusion-aided Bundle Adjustment](https://mlsanity.com/paper/2306.15667/) (2023)
- [RepQ-ViT: Scale Reparameterization for Post-Training Quantization of Vision Transformers](https://mlsanity.com/paper/2212.08254/) (2022)
- [ViDiT-Q: Efficient and Accurate Quantization of Diffusion Transformers for Image and Video Generation](https://mlsanity.com/paper/2406.02540/) (2024)
- [FastVGGT: Training-Free Acceleration of Visual Geometry Transformer](https://mlsanity.com/paper/2509.02560/) (2025)
- [PTQ4DiT: Post-training Quantization for Diffusion Transformers](https://mlsanity.com/paper/2405.16005/) (2024)
- [AffineQuant: Affine Transformation Quantization for Large Language Models](https://mlsanity.com/paper/2403.12544/) (2024)

## Built on by (most cited first, 17 of 17)

- [Fast-FoundationStereo: Real-Time Zero-Shot Stereo Matching](https://mlsanity.com/paper/2512.11130/) (2025)
- [WorldCache: Accelerating World Models for Free via Heterogeneous Token Caching](https://mlsanity.com/paper/2603.06331/) (2026)
- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [Distill3R: A Pipeline for Democratizing 3D Foundation Models on Commodity Hardware](https://mlsanity.com/paper/2602.00865/) (2026)
- [Fast-SAM3D: 3Dfy Anything in Images but Faster](https://mlsanity.com/paper/2602.05293/) (2026)
- [DAGE: Dual-Stream Architecture for Efficient and Fine-Grained Geometry Estimation](https://mlsanity.com/paper/2603.03744/) (2026)
- [Tail-Aware Post-Training Quantization for 3D Geometry Models](https://mlsanity.com/paper/2602.01741/) (2026)
- [QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2605.31124/) (2026)
- [Argus: Metric Panoramic 3D Reconstruction for Indoor Scenes](https://mlsanity.com/paper/2606.30047/) (2026)
- [PrePARE: Pre-AA Token Pruning for Frozen Multi-View Geometry Transformers](https://mlsanity.com/paper/2605.08371/) (2026)
- [Not All Tasks Quantize Equally: Fisher-Guided Quantization for Visual Geometry Transformer](https://mlsanity.com/paper/2605.15828/) (2026)
- [Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers](https://mlsanity.com/paper/2605.23892/) (2026)
- [RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video](https://mlsanity.com/paper/2605.31535/) (2026)
- [AsyncCouple-Flow: Asynchronous Cross-Modal Coupling and Flow Matching for Spatio-Temporal Forecasting](https://mlsanity.com/paper/2609.16573/) (2026)
- [OTT3R: Multi-View 3D Reconstruction and Fast Dataset Generation at 1% Compute](https://mlsanity.com/paper/2609.36374/) (2026)
- [Does the VGGT Family Need All Its Layers?](https://mlsanity.com/paper/2609.36842/) (2026)
- [VASC: Value-Aware Sparse Attention with Cross-Layer Memory for Efficient 3D Reconstruction](https://mlsanity.com/paper/2610.01013/) (2026)

## Abstract (arXiv)

Learning-based 3D reconstruction models, represented by Visual Geometry Grounded Transformers (VGGTs), have made remarkable progress with the use of large-scale transformers. Their prohibitive computational and memory costs severely hinder real-world deployment. Post-Training Quantization (PTQ) has become a common practice for compressing and accelerating models. However, we empirically observe that PTQ faces unique obstacles when compressing billion-scale VGGTs: the data-independent special tokens induce heavy-tailed activation distributions, while the multi-view nature of 3D data makes calibration sample selection highly unstable. This paper proposes the first Quantization framework for VGGTs, namely QuantVGGT. This mainly relies on two technical contributions: First, we introduce Dual-Smoothed Fine-Grained Quantization, which integrates pre-global Hadamard rotation and post-local channel smoothing to mitigate heavy-tailed distributions and inter-channel variance robustly. Second, we design Noise-Filtered Diverse Sampling, which filters outliers via deep-layer statistics and constructs frame-aware diverse calibration clusters to ensure stable quantization ranges. Comprehensive experiments demonstrate that QuantVGGT achieves the state-of-the-art results across different benchmarks and bit-width, surpassing the previous state-of-the-art generic quantization method with a great margin. We highlight that our 4-bit QuantVGGT can deliver a 3.7× memory reduction and 2.5× acceleration in real-hardware inference, while maintaining reconstruction accuracy above 98% of its full-precision counterpart. This demonstrates the vast advantages and practicality of QuantVGGT in resource-constrained scenarios. Our code is released in https://github.com/wlfeng0509/QuantVGGT.
