# Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets

arXiv: https://arxiv.org/abs/2509.21245 · HTML: https://mlsanity.com/paper/2509.21245/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 40 references that are in the map.
- First posted on arXiv 25 Sep 2025.

## Builds on (most cited first, 30 of 36)

- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19702/) (2024)
- [PoinTr: Diverse Point Cloud Completion with Geometry-Aware Transformers](https://mlsanity.com/paper/2108.08839/) (2021)
- [One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion](https://mlsanity.com/paper/2311.07885/) (2023)
- [Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation](https://mlsanity.com/paper/2306.17115/) (2023)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material](https://mlsanity.com/paper/2506.15442/) (2025)
- [Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details](https://mlsanity.com/paper/2506.16504/) (2025)
- [CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image](https://mlsanity.com/paper/2502.12894/) (2025)
- [Hunyuan3D 1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation](https://mlsanity.com/paper/2411.02293/) (2024)
- [SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling](https://mlsanity.com/paper/2503.21732/) (2025)
- [Scaling Mesh Generation via Compressive Tokenization](https://mlsanity.com/paper/2411.07025/) (2024)
- [X-Part: high fidelity and structure coherent shape decomposition](https://mlsanity.com/paper/2509.08643/) (2025)
- [BANG: Dividing 3D Assets via Generative Exploded Dynamics](https://mlsanity.com/paper/2507.21493/) (2025)

## Built on by (most cited first, 22 of 22)

- [LLM-as-a-Verifier: A General-Purpose Verification Framework](https://mlsanity.com/paper/2607.05391/) (2026)
- [HY3D-Bench: Generation of 3D Assets](https://mlsanity.com/paper/2602.03907/) (2026)
- [ArtLLM: Generating Articulated Assets via 3D LLM](https://mlsanity.com/paper/2603.01142/) (2026)
- [Future Optical Flow Prediction Improves Robot Control & Video Generation](https://mlsanity.com/paper/2601.10781/) (2026)
- [MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts](https://mlsanity.com/paper/2511.20415/) (2025)
- [RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space](https://mlsanity.com/paper/2604.01479/) (2026)
- [MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing](https://mlsanity.com/paper/2601.00204/) (2026)
- [VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image](https://mlsanity.com/paper/2602.04349/) (2026)
- [Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation](https://mlsanity.com/paper/2604.02289/) (2026)
- [Axolotl3D: a Unified Framework for Faithful 3D Shape Completion](https://mlsanity.com/paper/2607.20660/) (2026)
- [IRPO: Boosting Image Restoration via Post-training GRPO](https://mlsanity.com/paper/2512.00814/) (2025)
- [Meltdown: Circuits and Bifurcations in Point-Cloud-Conditioned 3D Diffusion Transformers](https://mlsanity.com/paper/2602.11130/) (2026)
- [CRAG: Can 3D Generative Models Help 3D Assembly?](https://mlsanity.com/paper/2602.22629/) (2026)
- [REVIVE 3D: Refinement via Encoded Voluminous Inflated prior for Volume Enhancement](https://mlsanity.com/paper/2604.27504/) (2026)
- [MeshReGen: A Unified 3D Geometry Regeneration Framework](https://mlsanity.com/paper/2604.28134/) (2026)
- [PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation](https://mlsanity.com/paper/2606.30673/) (2026)
- [EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning](https://mlsanity.com/paper/2607.07187/) (2026)
- [Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters](https://mlsanity.com/paper/2512.16767/) (2025)
- [Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation](https://mlsanity.com/paper/2606.23514/) (2026)
- [Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models](https://mlsanity.com/paper/2607.05390/) (2026)
- [Marrying Optimal Transport and ODEs for Unified Continuous-Time 4D Reconstruction and Tracking](https://mlsanity.com/paper/2608.09613/) (2026)
- [GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image](https://mlsanity.com/paper/2608.28386/) (2026)

## Abstract (arXiv)

Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.
