# ArtUV: Artist-style UV Unwrapping

arXiv: https://arxiv.org/abs/2509.20710 · HTML: https://mlsanity.com/paper/2509.20710/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 26 references that are in the map.
- First posted on arXiv 25 Sep 2025.

## Builds on (most cited first, 13 of 13)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [EC-Net: an Edge-aware Point set Consolidation Network](https://mlsanity.com/paper/1807.06010/) (2018)
- [PIE-NET: Parametric Inference of Point Cloud Edges](https://mlsanity.com/paper/2007.04883/) (2020)
- [Nuvo: Neural UV Mapping for Unruly 3D Representations](https://mlsanity.com/paper/2312.05283/) (2023)
- [Flatten Anything: Unsupervised Neural Surface Parameterization](https://mlsanity.com/paper/2405.14633/) (2024)
- [PCEDNet : A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds](https://mlsanity.com/paper/2011.01630/) (2020)
- [Auto-Regressive Surface Cutting](https://mlsanity.com/paper/2506.18017/) (2025)

## Built on by (most cited first, 1 of 1)

- [DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching](https://mlsanity.com/paper/2606.22445/) (2026)

## Abstract (arXiv)

UV unwrapping is an essential task in computer graphics, enabling various visual editing operations in rendering pipelines. However, existing UV unwrapping methods struggle with time-consuming, fragmentation, lack of semanticity, and irregular UV islands, limiting their practical use. An artist-style UV map must not only satisfy fundamental criteria, such as overlap-free mapping and minimal distortion, but also uphold higher-level standards, including clean boundaries, efficient space utilization, and semantic coherence. We introduce ArtUV, a fully automated, end-to-end method for generating artist-style UV unwrapping. We simulates the professional UV mapping process by dividing it into two stages: surface seam prediction and artist-style UV parameterization. In the seam prediction stage, SeamGPT is used to generate semantically meaningful cutting seams. Then, in the parameterization stage, a rough UV obtained from an optimization-based method, along with the mesh, is fed into an Auto-Encoder, which refines it into an artist-style UV map. Our method ensures semantic consistency and preserves topological structure, making the UV map ready for 2D editing. We evaluate ArtUV across multiple benchmarks and show that it serves as a versatile solution, functioning seamlessly as either a plug-in for professional rendering tools or as a standalone system for rapid, high-quality UV generation.
