# Understanding Role Switching in Human-AI Collaboration through Multimodal Behavioral Signals

arXiv: https://arxiv.org/abs/2509.20666 · HTML: https://mlsanity.com/paper/2509.20666/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 61 references that are in the map.
- First posted on arXiv 25 Sep 2025.

## Builds on (most cited first, 7 of 7)

- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [Ask Not What AI Can Do, But What AI Should Do: Towards a Framework of Task Delegability](https://mlsanity.com/paper/1902.03245/) (2019)
- [Complementarity in Human-AI Collaboration: Concept, Sources, and Evidence](https://mlsanity.com/paper/2404.00029/) (2024)
- [Maia-2: A Unified Model for Human-AI Alignment in Chess](https://mlsanity.com/paper/2409.20553/) (2024)
- [Who/What is My Teammate? Team Composition Considerations in Human-AI Teaming](https://mlsanity.com/paper/2105.11000/) (2021)
- [Mixed-Initiative variable autonomy for remotely operated mobile robots](https://mlsanity.com/paper/1911.04848/) (2019)
- [The Role of Heuristics and Biases During Complex Choices with an AI Teammate](https://mlsanity.com/paper/2301.05969/) (2023)

## Abstract (arXiv)

Human-AI collaboration often requires dividing complex tasks into complementary subtasks. As a task unfolds, users may want to shift which subtasks they perform and which their AI partner performs, in response to evolving task demands and perceptions of the AI's capabilities. In this work, we investigate whether behavioral signals can reveal such changes during a sequential decision-making task. We conducted a study using hand-and-brain chess, where, on each turn, participants chose either to select the piece type (brain) while their AI partner chose the move (hand), or to choose the move after the AI selected the piece type. Across 21 chess players, this yielded more than 1,100 decisions to retain their role from the previous turn or switch to the other role. Players generally retained their current roles across turns. When participants did switch, they exhibited more exploratory gaze patterns and role switches were associated with lower subsequent move quality. Using these behavioral and task-specific signals, we trained a classifier to distinguish switch from stay decisions, achieving a PR-AUC of 0.56 (compared to a random baseline of 0.39). Feature-set ablations showed that gaze and task-specific features contributed most to model performance. Role switching was not a simple choice between controlling and delegating the task as both roles required participants to perform one subtask and delegate the other. However, interviews showed that many participants perceived selecting the piece type as giving them greater control. Perceived AI ability, relative subtask difficulty, and desired influence over the direction of play shaped these role preferences. These findings suggest that behavioral cues could help intelligent systems recognize when users want to reallocate complementary responsibilities during collaboration.
